feat: add base item

This commit is contained in:
k0t9i
2023-01-24 02:49:35 +04:00
parent 6ca8752108
commit 43f38c7a57
20 changed files with 461 additions and 33 deletions

View File

@@ -6,11 +6,13 @@
#include "Factories/NPCFactory.h"
#include "Factories/PlayerFactory.h"
#include "Factories/SkillFactory.h"
#include "Factories/ItemFactory.h"
#include "Repositories/DropRepository.h"
#include "Repositories/HeroRepository.h"
#include "Repositories/NPCRepository.h"
#include "Repositories/PlayerRepository.h"
#include "Repositories/SkillRepository.h"
#include "Repositories/ItemRepository.h"
#include "GameStructs/NetworkHandlerWrapper.h"
#include "GameStructs/GameEngineWrapper.h"
#include "GameStructs/L2GameDataWrapper.h"
@@ -88,6 +90,17 @@ namespace Interlude
);
return result;
}
ItemRepository& GetItemRepository() const override
{
static auto factory = ItemFactory(GetL2GameData(), GetFName());
static EntityHandler handler;
static auto result = ItemRepository(
GetNetworkHandler(),
factory,
handler
);
return result;
}
NetworkHandlerWrapper& GetNetworkHandler() const override
{
static NetworkHandlerWrapper result;