feat: add base item
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@ -1,144 +0,0 @@
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#pragma once
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#include <cstdint>
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#include <string>
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#include <vector>
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#include "../DTO/BaseItem.h"
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#include "../Serializers/Serializable.h"
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#include "../Serializers/Node.h"
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namespace L2Bot::Domain::ValueObjects
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{
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class BaseItem : public Serializers::Serializable
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{
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public:
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const uint32_t GetId() const
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{
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return m_ItemId;
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}
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void Update(const BaseItem* other)
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{
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SaveState();
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m_ItemId = other->m_ItemId;
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m_Amount = other->m_Amount;
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m_IsEquipped = other->m_IsEquipped;
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m_EnchantLevel = other->m_EnchantLevel;
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m_Mana = other->m_Mana;
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m_Name = other->m_Name;
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m_IconName = other->m_IconName;
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m_Description = other->m_Description;
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m_Weight = other->m_Weight;
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}
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void SaveState()
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{
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m_PrevState =
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{
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m_Amount,
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m_IsEquipped,
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m_EnchantLevel,
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m_Mana,
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m_Weight,
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false
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};
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}
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const bool IsEqual(const BaseItem* other) const
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{
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return m_ItemId == other->m_ItemId &&
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m_Amount == other->m_Amount &&
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m_IsEquipped == other->m_IsEquipped &&
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m_EnchantLevel == other->m_EnchantLevel &&
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m_Mana == other->m_Mana &&
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m_Name == other->m_Name &&
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m_IconName == other->m_IconName &&
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m_Description == other->m_Description &&
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m_Weight == other->m_Weight;
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}
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const std::vector<Serializers::Node> BuildSerializationNodes() const override
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{
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std::vector<Serializers::Node> result;
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result.push_back({ "itemId", std::to_string(m_ItemId) });
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if (m_PrevState.isNewState)
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{
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result.push_back({ "name", m_Name });
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result.push_back({ "iconName", m_IconName });
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result.push_back({ "description", m_Description });
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}
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if (m_PrevState.isNewState || m_Amount != m_PrevState.amount)
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{
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result.push_back({ "amount", std::to_string(m_Amount) });
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}
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if (m_PrevState.isNewState || m_IsEquipped != m_PrevState.isEquipped)
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{
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result.push_back({ "isEquipped", std::to_string(m_IsEquipped) });
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}
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if (m_PrevState.isNewState || m_EnchantLevel != m_PrevState.enchantLevel)
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{
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result.push_back({ "enchantLevel", std::to_string(m_EnchantLevel) });
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}
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if (m_PrevState.isNewState || m_Mana != m_PrevState.mana)
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{
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result.push_back({ "mana", std::to_string(m_Mana) });
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}
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if (m_PrevState.isNewState || m_Weight != m_PrevState.weight)
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{
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result.push_back({ "weight", std::to_string(m_Weight) });
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}
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return result;
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}
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BaseItem(
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const uint32_t itemId,
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const uint32_t amount,
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const bool isEquipped,
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const uint16_t enchantLevel,
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const int32_t mana,
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const std::string& name,
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const std::string& iconName,
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const std::string& description,
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const uint16_t weight
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) :
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m_ItemId(itemId),
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m_Amount(amount),
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m_IsEquipped(isEquipped),
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m_EnchantLevel(enchantLevel),
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m_Mana(mana),
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m_Name(name),
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m_IconName(iconName),
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m_Description(description),
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m_Weight(weight)
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{
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}
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BaseItem() = default;
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virtual ~BaseItem() = default;
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private:
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struct GetState
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{
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uint32_t amount = 0;
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bool isEquipped = 0;
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uint16_t enchantLevel = 0;
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int32_t mana = -1;
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uint16_t weight = 0;
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bool isNewState = true;
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};
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private:
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uint32_t m_ItemId = 0;
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uint32_t m_Amount = 0;
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bool m_IsEquipped = 0;
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uint16_t m_EnchantLevel = 0;
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int32_t m_Mana = -1;
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std::string m_Name = "";
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std::string m_IconName = "";
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std::string m_Description = "";
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uint16_t m_Weight = 0;
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GetState m_PrevState = GetState();
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};
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}
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