feat: use unique_ptr in skill repository

This commit is contained in:
k0t9i
2023-01-23 22:34:20 +04:00
parent c01d1c3549
commit 3ccdf1d9e4
9 changed files with 30 additions and 44 deletions

View File

@ -24,7 +24,7 @@ namespace Interlude
SkillFactory() = delete;
virtual ~SkillFactory() = default;
std::unique_ptr<Entities::EntityInterface> Create(const uint32_t skillId, const uint32_t level, const uint32_t isActive) const
std::unique_ptr<Entities::Skill> Create(const uint32_t skillId, const uint32_t level, const uint32_t isActive) const
{
const auto data = m_L2GameData.GetMSData(skillId, level);