feat: use unique_ptr in skill repository
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@ -24,7 +24,7 @@ namespace Interlude
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SkillFactory() = delete;
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virtual ~SkillFactory() = default;
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std::unique_ptr<Entities::EntityInterface> Create(const uint32_t skillId, const uint32_t level, const uint32_t isActive) const
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std::unique_ptr<Entities::Skill> Create(const uint32_t skillId, const uint32_t level, const uint32_t isActive) const
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{
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const auto data = m_L2GameData.GetMSData(skillId, level);
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