feat: use unique_ptr in skill repository
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@@ -12,7 +12,7 @@ namespace Interlude
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NPCFactory() = default;
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virtual ~NPCFactory() = default;
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std::unique_ptr<Entities::EntityInterface> Create(const User* item, const Enums::SpoilStateEnum spoiledState) const
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std::unique_ptr<Entities::NPC> Create(const User* item, const Enums::SpoilStateEnum spoiledState) const
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{
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return std::make_unique<Entities::NPC>(
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item->objectId,
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