feat: use unique_ptr in skill repository
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@ -13,7 +13,7 @@ namespace Interlude
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HeroFactory() = default;
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virtual ~HeroFactory() = default;
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std::unique_ptr<Entities::EntityInterface> Create(const User* item) const
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std::unique_ptr<Entities::Hero> Create(const User* item) const
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{
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const auto playerController = item->pawn ? item->pawn->lineagePlayerController : nullptr;
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