feat: use unique_ptr in skill repository

This commit is contained in:
k0t9i
2023-01-23 22:34:20 +04:00
parent c01d1c3549
commit 3ccdf1d9e4
9 changed files with 30 additions and 44 deletions

View File

@ -13,7 +13,7 @@ namespace Interlude
HeroFactory() = default;
virtual ~HeroFactory() = default;
std::unique_ptr<Entities::EntityInterface> Create(const User* item) const
std::unique_ptr<Entities::Hero> Create(const User* item) const
{
const auto playerController = item->pawn ? item->pawn->lineagePlayerController : nullptr;