feat: use unique_ptr in skill repository

This commit is contained in:
k0t9i
2023-01-23 22:34:20 +04:00
parent c01d1c3549
commit 3ccdf1d9e4
9 changed files with 30 additions and 44 deletions

View File

@@ -21,7 +21,7 @@ namespace Interlude
DropFactory() = delete;
virtual ~DropFactory() = default;
std::unique_ptr<Entities::EntityInterface> Create(const Item* item) const
std::unique_ptr<Entities::Drop> Create(const Item* item) const
{
const auto itemData = m_L2GameData.GetItemData(item->itemId);
const auto nameEntry = itemData ? m_FName.GetEntry(itemData->nameIndex) : nullptr;