feat: use unique_ptr in skill repository
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@@ -21,7 +21,7 @@ namespace Interlude
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DropFactory() = delete;
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virtual ~DropFactory() = default;
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std::unique_ptr<Entities::EntityInterface> Create(const Item* item) const
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std::unique_ptr<Entities::Drop> Create(const Item* item) const
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{
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const auto itemData = m_L2GameData.GetItemData(item->itemId);
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const auto nameEntry = itemData ? m_FName.GetEntry(itemData->nameIndex) : nullptr;
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