Add project files.

This commit is contained in:
k0t9i
2023-01-16 15:33:32 +04:00
parent 0f6fb75cff
commit 3c20df7683
130 changed files with 7756 additions and 0 deletions

View File

@@ -0,0 +1,50 @@
#pragma once
#include "../GameStructs/L2GameDataWrapper.h"
#include "../GameStructs/FName.h"
#include "../../../Common/Common.h"
namespace Interlude
{
class DropFactory
{
public:
DropFactory(const L2GameDataWrapper& l2GameData, const FName& fName) :
m_L2GameData(l2GameData),
m_FName(fName)
{
}
DropFactory() = delete;
virtual ~DropFactory() = default;
const DTO::Drop Create(const Item* item) const
{
const auto itemData = m_L2GameData.GetItemData(item->itemId);
const auto nameEntry = itemData ? m_FName.GetEntry(itemData->nameIndex) : nullptr;
const auto iconEntry = itemData ? m_FName.GetEntry(itemData->iconNameIndex) : nullptr;
return DTO::Drop{
item->objectId,
ValueObjects::Transform(
ValueObjects::Vector3(item->pawn->Location.x, item->pawn->Location.y, item->pawn->Location.z),
ValueObjects::Vector3(
static_cast<float_t>(item->pawn->Rotation.Pitch),
static_cast<float_t>(item->pawn->Rotation.Yaw),
static_cast<float_t>(item->pawn->Rotation.Roll)
),
ValueObjects::Vector3(item->pawn->Velocity.x, item->pawn->Velocity.y, item->pawn->Velocity.z),
ValueObjects::Vector3(item->pawn->Acceleration.x, item->pawn->Acceleration.y, item->pawn->Acceleration.z)
),
item->itemId,
item->amount,
nameEntry ? ConvertFromWideChar(nameEntry->value) : "",
iconEntry ? ConvertFromWideChar(iconEntry->value) : ""
};
}
private:
const L2GameDataWrapper& m_L2GameData;
const FName& m_FName;
};
}