Add project files.
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238
L2BotDll/L2BotDll.vcxproj
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238
L2BotDll/L2BotDll.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{f077b130-780f-4c72-af56-e98b104a2a7d}</ProjectGuid>
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<RootNamespace>L2BotDll</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(SolutionDir)$(Configuration)\bin\</OutDir>
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<IntDir>$(SolutionDir)$(Configuration)\$(ProjectName)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(SolutionDir)$(Configuration)\bin\</OutDir>
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<IntDir>$(SolutionDir)$(Configuration)\$(ProjectName)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;L2BOTDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<LanguageStandard>stdcpp20</LanguageStandard>
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<LanguageStandard_C>stdc17</LanguageStandard_C>
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<AdditionalIncludeDirectories>D:\Lineage 2 bot\Bot 2.0\L2Bot\InjectionLibrary;D:\Lineage 2 bot\Bot 2.0\L2Bot\L2BotCore;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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</Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;L2BOTDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<LanguageStandard>stdcpp20</LanguageStandard>
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<LanguageStandard_C>stdc17</LanguageStandard_C>
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<AdditionalIncludeDirectories>D:\Lineage 2 bot\Bot 2.0\L2Bot\InjectionLibrary;D:\Lineage 2 bot\Bot 2.0\L2Bot\L2BotCore;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;L2BOTDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;L2BOTDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="Common\apihook.h" />
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<ClInclude Include="Common\Common.h" />
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<ClInclude Include="Common\TimerMap.h" />
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<ClInclude Include="Events\CreatureDiedEvent.h" />
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<ClInclude Include="Events\Event.h" />
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<ClInclude Include="Events\EventDispatcher.h" />
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<ClInclude Include="Events\HeroCreatedEvent.h" />
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<ClInclude Include="Events\HeroDeletedEvent.h" />
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<ClInclude Include="Events\SkillCancelledEvent.h" />
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<ClInclude Include="Events\SkillCreatedEvent.h" />
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<ClInclude Include="Events\AbnormalEffectChangedEvent.h" />
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<ClInclude Include="Events\SkillUsedEvent.h" />
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<ClInclude Include="Events\SpoiledEvent.h" />
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<ClInclude Include="Application.h" />
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<ClInclude Include="Serializers\JsonSerializer.h" />
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<ClInclude Include="Versions\Interlude\Repositories\SkillRepository.h" />
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<ClInclude Include="Services\WorldHandler.h" />
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<ClInclude Include="Versions\GameStructs\FNameInterface.h" />
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<ClInclude Include="Versions\GameStructs\GameEngineInterface.h" />
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<ClInclude Include="Versions\GameStructs\L2GameDataInterface.h" />
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<ClInclude Include="Versions\Interlude\Factories\SkillFactory.h" />
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<ClInclude Include="Versions\Interlude\GameStructs\GameEngineWrapper.h" />
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<ClInclude Include="Versions\Interlude\GameStructs\L2GameDataWrapper.h" />
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<ClInclude Include="Versions\Interlude\GameStructs\FName.h" />
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<ClInclude Include="Transports\DebugViewTransport.h" />
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<ClInclude Include="Versions\Interlude\Repositories\DropRepository.h" />
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<ClInclude Include="framework.h" />
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<ClInclude Include="Versions\GameStructs\FindObjectsTrait.h" />
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<ClInclude Include="Versions\GameStructs\GameStructs.h" />
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<ClInclude Include="Transports\NamedPipe.h" />
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<ClInclude Include="Transports\NamedPipeTransport.h" />
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<ClInclude Include="Versions\Interlude\Repositories\NPCRepository.h" />
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<ClInclude Include="Versions\Interlude\Repositories\HeroRepository.h" />
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<ClInclude Include="pch.h" />
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<ClInclude Include="Versions\Interlude\Repositories\PlayerRepository.h" />
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<ClInclude Include="Versions\Interlude\GameStructs\GameStructs.h" />
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<ClInclude Include="Versions\Interlude\GameStructs\L2ParamStack.h" />
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<ClInclude Include="Versions\Interlude\GameStructs\NetworkHandlerWrapper.h" />
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<ClInclude Include="Versions\GameStructs\NetworkHandlerInterface.h" />
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<ClInclude Include="Versions\Interlude\Factories\DropFactory.h" />
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<ClInclude Include="Versions\Interlude\Factories\HeroFactory.h" />
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<ClInclude Include="Versions\Interlude\AbstractFactory.h" />
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<ClInclude Include="Versions\Interlude\Factories\NPCFactory.h" />
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<ClInclude Include="Versions\Interlude\Factories\PlayerFactory.h" />
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<ClInclude Include="Versions\VersionAbstractFactory.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Common\apihook.cpp" />
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<ClCompile Include="Common\Common.cpp" />
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<ClCompile Include="dllmain.cpp" />
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<ClCompile Include="pch.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="Versions\Interlude\GameStructs\GameEngineWrapper.cpp" />
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<ClCompile Include="Versions\Interlude\GameStructs\L2GameDataWrapper.cpp" />
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<ClCompile Include="Versions\Interlude\GameStructs\FName.cpp" />
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<ClCompile Include="Versions\Interlude\GameStructs\L2ParamStack.cpp" />
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<ClCompile Include="Versions\Interlude\GameStructs\NetworkHandlerWrapper.cpp" />
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<ClCompile Include="Versions\VersionAbstractFactory.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\InjectionLibrary\InjectionLibrary.vcxproj">
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<Project>{54fbe631-3f9b-458c-9db2-43a868cdb806}</Project>
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</ProjectReference>
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<ProjectReference Include="..\L2BotCore\L2BotCore.vcxproj">
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<Project>{504a5403-ba08-46df-aa8a-b79993b56bca}</Project>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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