Add project files.
This commit is contained in:
101
L2BotCore/Domain/Entities/Player.h
Normal file
101
L2BotCore/Domain/Entities/Player.h
Normal file
@ -0,0 +1,101 @@
|
||||
#pragma once
|
||||
#include "WorldObject.h"
|
||||
#include "../DTO/Player.h"
|
||||
#include "../ValueObjects/FullName.h"
|
||||
#include "../ValueObjects/VitalStats.h"
|
||||
#include "../ValueObjects/Phenotype.h"
|
||||
|
||||
namespace L2Bot::Domain::Entities
|
||||
{
|
||||
class Player : public WorldObject
|
||||
{
|
||||
public:
|
||||
const ValueObjects::FullName& GetFullName() const
|
||||
{
|
||||
return m_FullName;
|
||||
}
|
||||
const ValueObjects::Phenotype& GetPhenotype() const
|
||||
{
|
||||
return m_Phenotype;
|
||||
}
|
||||
|
||||
void UpdateFromDTO(const DTO::WorldObject* dto) override
|
||||
{
|
||||
const DTO::Player* castedDto = static_cast<const DTO::Player*>(dto);
|
||||
WorldObject::UpdateFromDTO(dto);
|
||||
m_FullName = castedDto->fullName;
|
||||
m_Phenotype = castedDto->phenotype;
|
||||
}
|
||||
void SaveState() override
|
||||
{
|
||||
WorldObject::SaveState();
|
||||
m_PrevState =
|
||||
{
|
||||
m_FullName,
|
||||
m_Phenotype
|
||||
};
|
||||
}
|
||||
const static Player CreateFromDTO(const DTO::Player& dto)
|
||||
{
|
||||
return Player(
|
||||
dto.id,
|
||||
dto.transform,
|
||||
dto.fullName,
|
||||
dto.phenotype
|
||||
);
|
||||
}
|
||||
const bool IsEqual(const DTO::WorldObject* dto) const override
|
||||
{
|
||||
const DTO::Player* castedDto = static_cast<const DTO::Player*>(dto);
|
||||
return WorldObject::IsEqual(dto) &&
|
||||
m_FullName.IsEqual(&castedDto->fullName) &&
|
||||
m_Phenotype.IsEqual(&castedDto->phenotype);
|
||||
}
|
||||
|
||||
const std::vector<Serializers::Node> BuildSerializationNodes() const override
|
||||
{
|
||||
std::vector<Serializers::Node> result = WorldObject::BuildSerializationNodes();
|
||||
|
||||
if (m_PrevState.isNewState || !m_FullName.IsEqual(&m_PrevState.fullName))
|
||||
{
|
||||
result.push_back({ "fullName", m_FullName.BuildSerializationNodes() });
|
||||
}
|
||||
if (m_PrevState.isNewState || !m_Phenotype.IsEqual(&m_PrevState.phenotype))
|
||||
{
|
||||
result.push_back({ "phenotype", m_Phenotype.BuildSerializationNodes() });
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
Player(
|
||||
const uint32_t id,
|
||||
const ValueObjects::Transform transform,
|
||||
const ValueObjects::FullName fullName,
|
||||
const ValueObjects::Phenotype phenotype
|
||||
) :
|
||||
WorldObject(id, transform),
|
||||
m_FullName(fullName),
|
||||
m_Phenotype(phenotype)
|
||||
{
|
||||
SaveState();
|
||||
}
|
||||
|
||||
Player() = default;
|
||||
virtual ~Player() = default;
|
||||
|
||||
private:
|
||||
struct State
|
||||
{
|
||||
ValueObjects::FullName fullName = ValueObjects::FullName();
|
||||
ValueObjects::Phenotype phenotype = ValueObjects::Phenotype();
|
||||
|
||||
bool isNewState = true;
|
||||
};
|
||||
|
||||
private:
|
||||
ValueObjects::FullName m_FullName = ValueObjects::FullName();
|
||||
ValueObjects::Phenotype m_Phenotype = ValueObjects::Phenotype();
|
||||
State m_PrevState = State();
|
||||
};
|
||||
}
|
Reference in New Issue
Block a user