feat: check if a creature really sweepable
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@ -119,7 +119,7 @@ namespace Interlude
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int __fastcall NetworkHandlerWrapper::__OnDie_hook(NetworkHandler* This, int, User* creature, L2ParamStack& stack)
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{
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EventDispatcher::GetInstance().Dispatch(CreatureDiedEvent{ creature->objectId });
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EventDispatcher::GetInstance().Dispatch(CreatureDiedEvent{ creature->objectId, stack.GetBufferAsVector<int32_t>()});
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return (*__OnDie)(This, creature, stack);
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}
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