feat: add skills
This commit is contained in:
66
Client/Application/ViewModels/SkillListViewModel.cs
Normal file
66
Client/Application/ViewModels/SkillListViewModel.cs
Normal file
@@ -0,0 +1,66 @@
|
||||
using Client.Domain.Common;
|
||||
using Client.Domain.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Client.Application.ViewModels
|
||||
{
|
||||
public class SkillListViewModel : ObservableObject
|
||||
{
|
||||
public uint Id => skill.Id;
|
||||
public string Name => skill.Name;
|
||||
public uint Level => skill.Level;
|
||||
public string Description=> skill.Description;
|
||||
public string IconName => "/Assets/icons/" + skill.IconName + ".png";
|
||||
public bool IsActive => skill.IsActive;
|
||||
public bool IsReadyToUse => skill.IsReadyToUse;
|
||||
public bool IsBusy => !skill.IsReadyToUse;
|
||||
public uint Cost => skill.Cost;
|
||||
public int Range => skill.Range;
|
||||
|
||||
public SkillListViewModel(Skill skill)
|
||||
{
|
||||
this.skill = skill;
|
||||
|
||||
skill.PropertyChanged += Skill_PropertyChanged;
|
||||
}
|
||||
|
||||
private void Skill_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e)
|
||||
{
|
||||
if (e.PropertyName == "Description")
|
||||
{
|
||||
OnPropertyChanged("Description");
|
||||
}
|
||||
if (e.PropertyName == "IsReadyToUse")
|
||||
{
|
||||
OnPropertyChanged("IsBusy");
|
||||
OnPropertyChanged("IsReadyToUse");
|
||||
}
|
||||
if (e.PropertyName == "Level")
|
||||
{
|
||||
OnPropertyChanged("Level");
|
||||
}
|
||||
if (e.PropertyName == "Cost")
|
||||
{
|
||||
OnPropertyChanged("Cost");
|
||||
}
|
||||
if (e.PropertyName == "Range")
|
||||
{
|
||||
OnPropertyChanged("Range");
|
||||
}
|
||||
if (e.PropertyName == "Name")
|
||||
{
|
||||
OnPropertyChanged("Name");
|
||||
}
|
||||
if (e.PropertyName == "IconName")
|
||||
{
|
||||
OnPropertyChanged("IconName");
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Skill skill;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user