feat: add skills

This commit is contained in:
k0t9i
2023-02-01 00:30:20 +04:00
parent 823241ef32
commit 32fdef9b1c
13 changed files with 310 additions and 14 deletions

View File

@ -24,7 +24,9 @@ namespace Client.Application.ViewModels
EventHandlerInterface<CreatureDeletedEvent>,
EventHandlerInterface<DropCreatedEvent>,
EventHandlerInterface<DropDeletedEvent>,
EventHandlerInterface<ChatMessageCreatedEvent>
EventHandlerInterface<ChatMessageCreatedEvent>,
EventHandlerInterface<SkillCreatedEvent>,
EventHandlerInterface<SkillDeletedEvent>
{
public void Handle(HeroCreatedEvent @event)
{
@ -71,9 +73,32 @@ namespace Client.Application.ViewModels
ChatMessages.Add(new ChatMessageViewModel(@event.Message));
}
public void Handle(SkillCreatedEvent @event)
{
if (hero != null)
{
if (@event.Skill.IsActive)
{
ActiveSkills.Add(new SkillListViewModel(@event.Skill));
}
else
{
PassiveSkills.Add(new SkillListViewModel(@event.Skill));
}
}
}
public void Handle(SkillDeletedEvent @event)
{
ActiveSkills.RemoveAll(x => x.Id == @event.Id);
PassiveSkills.RemoveAll(x => x.Id == @event.Id);
}
public ObservableCollection<ChatMessageViewModel> ChatMessages { get; } = new ObservableCollection<ChatMessageViewModel>();
public ObservableCollection<CreatureListViewModel> Creatures { get; } = new ObservableCollection<CreatureListViewModel>();
public ObservableCollection<DropListViewModel> Drops { get; } = new ObservableCollection<DropListViewModel>();
public ObservableCollection<SkillListViewModel> ActiveSkills { get; } = new ObservableCollection<SkillListViewModel>();
public ObservableCollection<SkillListViewModel> PassiveSkills { get; } = new ObservableCollection<SkillListViewModel>();
public HeroSummaryInfoViewModel? Hero { get; private set; }
public Hero? hero;
}

View File

@ -0,0 +1,66 @@
using Client.Domain.Common;
using Client.Domain.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Client.Application.ViewModels
{
public class SkillListViewModel : ObservableObject
{
public uint Id => skill.Id;
public string Name => skill.Name;
public uint Level => skill.Level;
public string Description=> skill.Description;
public string IconName => "/Assets/icons/" + skill.IconName + ".png";
public bool IsActive => skill.IsActive;
public bool IsReadyToUse => skill.IsReadyToUse;
public bool IsBusy => !skill.IsReadyToUse;
public uint Cost => skill.Cost;
public int Range => skill.Range;
public SkillListViewModel(Skill skill)
{
this.skill = skill;
skill.PropertyChanged += Skill_PropertyChanged;
}
private void Skill_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e)
{
if (e.PropertyName == "Description")
{
OnPropertyChanged("Description");
}
if (e.PropertyName == "IsReadyToUse")
{
OnPropertyChanged("IsBusy");
OnPropertyChanged("IsReadyToUse");
}
if (e.PropertyName == "Level")
{
OnPropertyChanged("Level");
}
if (e.PropertyName == "Cost")
{
OnPropertyChanged("Cost");
}
if (e.PropertyName == "Range")
{
OnPropertyChanged("Range");
}
if (e.PropertyName == "Name")
{
OnPropertyChanged("Name");
}
if (e.PropertyName == "IconName")
{
OnPropertyChanged("IconName");
}
}
private readonly Skill skill;
}
}