feat: add armor item

This commit is contained in:
k0t9i
2023-01-24 17:23:53 +04:00
parent 43f38c7a57
commit 2b94f823f2
15 changed files with 460 additions and 68 deletions

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@ -0,0 +1,170 @@
#pragma once
#include <cstdint>
#include <string>
#include <vector>
#include "BaseItem.h"
#include "../Enums/ArmorType.h"
#include "../Enums/CrystalType.h"
namespace L2Bot::Domain::Entities
{
class ArmorItem : public BaseItem
{
public:
void Update(const EntityInterface* other) override
{
const ArmorItem* casted = static_cast<const ArmorItem*>(other);
BaseItem::Update(other);
m_IsEquipped = casted->m_IsEquipped;
m_EnchantLevel = casted->m_EnchantLevel;
m_ArmorType = casted->m_ArmorType;
m_CrystalType = casted->m_CrystalType;
m_PDef = casted->m_PDef;
m_MDef = casted->m_MDef;
m_SetEffect = casted->m_SetEffect;
m_AddSetEffect = casted->m_AddSetEffect;
m_EnchantEffect = casted->m_EnchantEffect;
}
void SaveState() override
{
BaseItem::SaveState();
m_PrevState =
{
m_IsEquipped,
m_EnchantLevel,
m_PDef,
m_MDef,
false
};
}
const bool IsEqual(const EntityInterface* other) const override
{
const ArmorItem* casted = static_cast<const ArmorItem*>(other);
return BaseItem::IsEqual(other) &&
m_IsEquipped == casted->m_IsEquipped &&
m_EnchantLevel == casted->m_EnchantLevel &&
m_ArmorType == casted->m_ArmorType &&
m_CrystalType == casted->m_CrystalType &&
m_PDef == casted->m_PDef &&
m_MDef == casted->m_MDef &&
m_SetEffect == casted->m_SetEffect &&
m_AddSetEffect == casted->m_AddSetEffect &&
m_EnchantEffect == casted->m_EnchantEffect;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result = BaseItem::BuildSerializationNodes();
if (m_PrevState.isNewState)
{
result.push_back({ "armorType", std::to_string(static_cast<uint8_t>(m_ArmorType)) });
result.push_back({ "crystalType", std::to_string(static_cast<int8_t>(m_CrystalType)) });
result.push_back({ "setEffect", m_SetEffect });
result.push_back({ "addSetEffect", m_AddSetEffect });
result.push_back({ "enchantEffect", m_EnchantEffect });
}
if (m_PrevState.isNewState || m_IsEquipped != m_PrevState.isEquipped)
{
result.push_back({ "isEquipped", std::to_string(m_IsEquipped) });
}
if (m_PrevState.isNewState || m_EnchantLevel != m_PrevState.enchantLevel)
{
result.push_back({ "enchantLevel", std::to_string(m_EnchantLevel) });
}
if (m_PrevState.isNewState || m_PDef != m_PrevState.pDef)
{
result.push_back({ "pDef", std::to_string(m_PDef) });
}
if (m_PrevState.isNewState || m_MDef != m_PrevState.mDef)
{
result.push_back({ "mDef", std::to_string(m_MDef) });
}
return result;
}
ArmorItem(
const uint32_t objectId,
const uint32_t itemId,
const int32_t mana,
const std::string& name,
const std::string& iconName,
const std::string& description,
const uint16_t weight,
const bool isEquipped,
const uint16_t enchantLevel,
const Enums::ArmorType armorType,
const Enums::CrystalType crystalType,
const uint16_t pDef,
const uint16_t mDef,
const std::string& setEffect,
const std::string& addSetEffect,
const std::string& enchantEffect
) :
BaseItem
(
objectId,
itemId,
mana,
name,
iconName,
description,
weight
),
m_IsEquipped(isEquipped),
m_EnchantLevel(enchantLevel),
m_ArmorType(armorType),
m_CrystalType(crystalType),
m_PDef(pDef),
m_MDef(mDef),
m_SetEffect(setEffect),
m_AddSetEffect(addSetEffect),
m_EnchantEffect(enchantEffect)
{
}
ArmorItem(const ArmorItem* other) :
BaseItem(other),
m_IsEquipped(other->m_IsEquipped),
m_EnchantLevel(other->m_EnchantLevel),
m_ArmorType(other->m_ArmorType),
m_CrystalType(other->m_CrystalType),
m_PDef(other->m_PDef),
m_MDef(other->m_MDef),
m_SetEffect(other->m_SetEffect),
m_AddSetEffect(other->m_AddSetEffect),
m_EnchantEffect(other->m_EnchantEffect)
{
}
ArmorItem() = default;
virtual ~ArmorItem() = default;
private:
struct GetState
{
bool isEquipped = 0;
uint16_t enchantLevel = 0;
uint16_t pDef = 0;
uint16_t mDef = 0;
bool isNewState = true;
};
private:
bool m_IsEquipped = 0;
uint16_t m_EnchantLevel = 0;
Enums::ArmorType m_ArmorType = Enums::ArmorType::none;
Enums::CrystalType m_CrystalType = Enums::CrystalType::none;
uint16_t m_PDef = 0;
uint16_t m_MDef = 0;
std::string m_SetEffect = "";
std::string m_AddSetEffect = "";
std::string m_EnchantEffect = "";
GetState m_PrevState = GetState();
};
}

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@ -9,44 +9,37 @@ namespace L2Bot::Domain::Entities
class BaseItem : public EntityInterface
{
public:
const uint32_t GetId() const
const uint32_t GetId() const override
{
return m_ItemId;
return m_ObjectId;
}
void Update(const EntityInterface* other) override
virtual void Update(const EntityInterface* other) override
{
const BaseItem* casted = static_cast<const BaseItem*>(other);
SaveState();
m_ObjectId = casted->m_ObjectId;
m_ItemId = casted->m_ItemId;
m_Amount = casted->m_Amount;
m_IsEquipped = casted->m_IsEquipped;
m_EnchantLevel = casted->m_EnchantLevel;
m_Mana = casted->m_Mana;
m_Name = casted->m_Name;
m_IconName = casted->m_IconName;
m_Description = casted->m_Description;
m_Weight = casted->m_Weight;
}
void SaveState() override
virtual void SaveState() override
{
m_PrevState =
{
m_Amount,
m_IsEquipped,
m_EnchantLevel,
m_Mana,
m_Weight,
false
};
}
const bool IsEqual(const EntityInterface* other) const override
virtual const bool IsEqual(const EntityInterface* other) const override
{
const BaseItem* casted = static_cast<const BaseItem*>(other);
return m_ItemId == casted->m_ItemId &&
m_Amount == casted->m_Amount &&
m_IsEquipped == casted->m_IsEquipped &&
m_EnchantLevel == casted->m_EnchantLevel &&
return m_ObjectId == casted->m_ObjectId &&
m_ItemId == casted->m_ItemId &&
m_Mana == casted->m_Mana &&
m_Name == casted->m_Name &&
m_IconName == casted->m_IconName &&
@ -54,10 +47,11 @@ namespace L2Bot::Domain::Entities
m_Weight == casted->m_Weight;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
virtual const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result;
result.push_back({ "objectId", std::to_string(m_ObjectId) });
result.push_back({ "itemId", std::to_string(m_ItemId) });
if (m_PrevState.isNewState)
@ -67,18 +61,6 @@ namespace L2Bot::Domain::Entities
result.push_back({ "description", m_Description });
}
if (m_PrevState.isNewState || m_Amount != m_PrevState.amount)
{
result.push_back({ "amount", std::to_string(m_Amount) });
}
if (m_PrevState.isNewState || m_IsEquipped != m_PrevState.isEquipped)
{
result.push_back({ "isEquipped", std::to_string(m_IsEquipped) });
}
if (m_PrevState.isNewState || m_EnchantLevel != m_PrevState.enchantLevel)
{
result.push_back({ "enchantLevel", std::to_string(m_EnchantLevel) });
}
if (m_PrevState.isNewState || m_Mana != m_PrevState.mana)
{
result.push_back({ "mana", std::to_string(m_Mana) });
@ -92,20 +74,16 @@ namespace L2Bot::Domain::Entities
}
BaseItem(
const uint32_t objectId,
const uint32_t itemId,
const uint32_t amount,
const bool isEquipped,
const uint16_t enchantLevel,
const int32_t mana,
const std::string& name,
const std::string& iconName,
const std::string& description,
const uint16_t weight
) :
m_ObjectId(objectId),
m_ItemId(itemId),
m_Amount(amount),
m_IsEquipped(isEquipped),
m_EnchantLevel(enchantLevel),
m_Mana(mana),
m_Name(name),
m_IconName(iconName),
@ -115,10 +93,8 @@ namespace L2Bot::Domain::Entities
}
BaseItem(const BaseItem* other) :
m_ObjectId(other->m_ObjectId),
m_ItemId(other->m_ItemId),
m_Amount(other->m_Amount),
m_IsEquipped(other->m_IsEquipped),
m_EnchantLevel(other->m_EnchantLevel),
m_Mana(other->m_Mana),
m_Name(other->m_Name),
m_IconName(other->m_IconName),
@ -133,9 +109,6 @@ namespace L2Bot::Domain::Entities
private:
struct GetState
{
uint32_t amount = 0;
bool isEquipped = 0;
uint16_t enchantLevel = 0;
int32_t mana = -1;
uint16_t weight = 0;
@ -143,10 +116,8 @@ namespace L2Bot::Domain::Entities
};
private:
uint32_t m_ObjectId = 0;
uint32_t m_ItemId = 0;
uint32_t m_Amount = 0;
bool m_IsEquipped = 0;
uint16_t m_EnchantLevel = 0;
int32_t m_Mana = -1;
std::string m_Name = "";
std::string m_IconName = "";

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@ -0,0 +1,104 @@
#pragma once
#include <cstdint>
#include <string>
#include <vector>
#include "BaseItem.h"
namespace L2Bot::Domain::Entities
{
class EtcItem : public BaseItem
{
public:
void Update(const EntityInterface* other) override
{
const EtcItem* casted = static_cast<const EtcItem*>(other);
BaseItem::Update(other);
m_Amount = casted->m_Amount;
m_IsQuest = casted->m_IsQuest;
}
void SaveState() override
{
BaseItem::SaveState();
m_PrevState =
{
m_Amount,
false
};
}
const bool IsEqual(const EntityInterface* other) const override
{
const EtcItem* casted = static_cast<const EtcItem*>(other);
return BaseItem::IsEqual(other) &&
m_IsQuest == casted->m_IsQuest &&
m_Amount == casted->m_Amount;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result = BaseItem::BuildSerializationNodes();
if (m_PrevState.isNewState)
{
result.push_back({ "isQuest", std::to_string(m_IsQuest) });
}
if (m_PrevState.isNewState || m_Amount != m_PrevState.amount)
{
result.push_back({ "amount", std::to_string(m_Amount) });
}
return result;
}
EtcItem(
const uint32_t objectId,
const uint32_t itemId,
const int32_t mana,
const std::string& name,
const std::string& iconName,
const std::string& description,
const uint16_t weight,
const uint32_t amount,
const bool isQuest
) :
BaseItem
(
objectId,
itemId,
mana,
name,
iconName,
description,
weight
),
m_Amount(amount),
m_IsQuest(isQuest)
{
}
EtcItem(const EtcItem* other) :
BaseItem(other),
m_Amount(other->m_Amount),
m_IsQuest(other->m_IsQuest)
{
}
EtcItem() = default;
virtual ~EtcItem() = default;
private:
struct GetState
{
uint32_t amount = 0;
bool isNewState = true;
};
private:
uint32_t m_Amount = 0;
bool m_IsQuest = false;
GetState m_PrevState = GetState();
};
}

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@ -0,0 +1,14 @@
#pragma once
#include <cstdint>
namespace L2Bot::Domain::Enums
{
enum class ArmorType : uint8_t
{
none = 0,
light,
heavy,
robe
};
}

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@ -0,0 +1,17 @@
#pragma once
#include <cstdint>
namespace L2Bot::Domain::Enums
{
enum class CrystalType : int8_t
{
none = -1,
ng,
d,
c,
b,
a,
s
};
}

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@ -160,9 +160,13 @@
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="Domain\DTO\EntityState.h" />
<ClInclude Include="Domain\Entities\ArmorItem.h" />
<ClInclude Include="Domain\Entities\EntityInterface.h" />
<ClInclude Include="Domain\Entities\BaseItem.h" />
<ClInclude Include="Domain\Entities\EtcItem.h" />
<ClInclude Include="Domain\Entities\Skill.h" />
<ClInclude Include="Domain\Enums\ArmorType.h" />
<ClInclude Include="Domain\Enums\CrystalType.h" />
<ClInclude Include="Domain\ValueObjects\Vector3.h" />
<ClInclude Include="Domain\Enums\SpoilStateEnum.h" />
<ClInclude Include="Domain\Transports\TransportInterface.h" />

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@ -111,6 +111,18 @@
<ClInclude Include="Domain\Entities\EntityInterface.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Domain\Entities\EtcItem.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Domain\Entities\ArmorItem.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Domain\Enums\ArmorType.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Domain\Enums\CrystalType.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="pch.cpp">

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@ -4,9 +4,11 @@
struct ItemData
{
const uint32_t objectId = 0;
const uint32_t itemId = 0;
const uint32_t amount = 0;
const uint16_t isEquipped = 0;
const uint16_t enchantLevel = 0;
const int32_t mana = -1;
const bool isQuest = false;
};

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@ -20,7 +20,7 @@ public:
return m_ItemData;
}
ItemCreatedEvent(const ItemData& itemData) :
ItemCreatedEvent(const ItemData itemData) :
m_ItemData(itemData)
{

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@ -15,13 +15,13 @@ public:
return std::string(name);
}
const uint32_t GetItemId() const
const uint32_t GetObjectId() const
{
return m_Id;
return m_ObjectId;
}
ItemDeletedEvent(const uint32_t id) :
m_Id(id)
ItemDeletedEvent(const uint32_t objectId) :
m_ObjectId(objectId)
{
}
@ -30,5 +30,5 @@ public:
virtual ~ItemDeletedEvent() = default;
private:
const uint32_t m_Id;
const uint32_t m_ObjectId;
};

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@ -20,7 +20,7 @@ public:
return m_ItemData;
}
ItemUpdatedEvent(const ItemData& itemData) :
ItemUpdatedEvent(const ItemData itemData) :
m_ItemData(itemData)
{

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@ -119,8 +119,8 @@ private:
{
std::vector<Serializers::SerializableStateContainer> items
{
/*Serializers::SerializableStateContainer{m_HeroService.GetEntities(), "hero"},
Serializers::SerializableStateContainer{m_DropService.GetEntities(), "drop"},
Serializers::SerializableStateContainer{m_HeroService.GetEntities(), "hero"},
/*Serializers::SerializableStateContainer{m_DropService.GetEntities(), "drop"},
Serializers::SerializableStateContainer{m_NPCService.GetEntities(), "npc"},
Serializers::SerializableStateContainer{m_PlayerService.GetEntities(), "player"},
Serializers::SerializableStateContainer{m_SkillService.GetEntities(), "skill"},*/

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@ -6,7 +6,8 @@
#include "../GameStructs/L2GameDataWrapper.h"
#include "../GameStructs/FName.h"
#include "../../../Common/Common.h"
#include "Domain/Entities/BaseItem.h"
#include "Domain/Entities/EtcItem.h"
#include "Domain/Entities/ArmorItem.h"
#include "../../../DTO/ItemData.h"
using namespace L2Bot::Domain;
@ -30,19 +31,98 @@ namespace Interlude
const auto data = m_L2GameData.GetItemData(itemInfo.itemId);
const auto nameEntry = data ? m_FName.GetEntry(data->nameIndex) : nullptr;
const auto name = nameEntry ? ConvertFromWideChar(nameEntry->value) : "";
const auto iconEntry = data ? m_FName.GetEntry(data->iconNameIndex) : nullptr;
const auto description = data && data->description ? data->description : L"";
const auto icon = iconEntry ? ConvertFromWideChar(iconEntry->value) : "";
const auto description = data && data->description ? ConvertFromWideChar(data->description) : "";
return std::make_unique<Entities::BaseItem>(
if (data)
{
switch (data->dataType)
{
case L2::ItemDataType::ARMOR:
return CreateArmor(itemInfo, data, name, icon, description);
case L2::ItemDataType::WEAPON:
return CreateEtc(itemInfo, data, name, icon, description);
}
}
return CreateEtc(itemInfo, data, name, icon, description);
}
std::unique_ptr<Entities::BaseItem> CreateFromPointer(const Entities::BaseItem* other) const
{
{
const auto object = dynamic_cast<const Entities::EtcItem*>(other);
if (object)
{
return std::make_unique<Entities::EtcItem>(object);
}
}
{
const auto object = dynamic_cast<const Entities::ArmorItem*>(other);
if (object)
{
return std::make_unique<Entities::ArmorItem>(object);
}
}
return std::make_unique<Entities::BaseItem>(other);
}
private:
std::unique_ptr<Entities::BaseItem> CreateEtc(
const ItemData& itemInfo,
const FL2ItemDataBase* itemData,
const std::string& name,
const std::string& icon,
const std::string& description
) const
{
return std::make_unique<Entities::EtcItem>(
itemInfo.objectId,
itemInfo.itemId,
itemInfo.mana,
name,
icon,
description,
itemData ? itemData->weight : 0,
itemInfo.amount,
itemInfo.isQuest
);
}
std::unique_ptr<Entities::BaseItem> CreateArmor(
const ItemData& itemInfo,
const FL2ItemDataBase* itemData,
const std::string& name,
const std::string& icon,
const std::string& description
) const
{
const auto casted = static_cast<const FL2ArmorItemData*>(itemData);
const auto setEffect = casted && casted->setEffect ? ConvertFromWideChar(casted->setEffect) : "";
const auto addSetEffect = casted && casted->setEffect ? ConvertFromWideChar(casted->setEffect) : "";
const auto enchantEffect = casted && casted->enchantEffect ? ConvertFromWideChar(casted->enchantEffect) : "";
return std::make_unique<Entities::ArmorItem>(
itemInfo.objectId,
itemInfo.itemId,
itemInfo.mana,
name,
icon,
description,
itemData ? itemData->weight : 0,
itemInfo.isEquipped > 0,
itemInfo.enchantLevel,
itemInfo.mana,
nameEntry ? ConvertFromWideChar(nameEntry->value) : "",
iconEntry ? ConvertFromWideChar(iconEntry->value) : "",
ConvertFromWideChar(description),
data ? data->weight : 0
casted ? static_cast<Enums::ArmorType>(casted->armorType) : Enums::ArmorType::none,
casted ? static_cast<Enums::CrystalType>(casted->crystalType) : Enums::CrystalType::none,
casted ? casted->pDef : 0,
casted ? casted->mDef : 0,
setEffect,
addSetEffect,
enchantEffect
);
}

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@ -107,11 +107,13 @@ namespace Interlude
{
ItemData
{
itemInfo.objectId,
itemInfo.itemId,
itemInfo.amount,
itemInfo.isEquipped,
itemInfo.enchantLevel,
itemInfo.mana,
itemInfo.type2 == L2::ItemType2::QUEST
}
}
);
@ -122,11 +124,13 @@ namespace Interlude
{
const ItemData itemData
{
itemInfo.objectId,
itemInfo.itemId,
itemInfo.amount,
itemInfo.isEquipped,
itemInfo.enchantLevel,
itemInfo.mana,
itemInfo.type2 == L2::ItemType2::QUEST
};
switch (actionType)
@ -138,7 +142,7 @@ namespace Interlude
EventDispatcher::GetInstance().Dispatch(ItemUpdatedEvent{ itemData });
break;
case UpdateItemListActionType::deleted:
EventDispatcher::GetInstance().Dispatch(ItemDeletedEvent{ itemInfo.itemId });
EventDispatcher::GetInstance().Dispatch(ItemDeletedEvent{ itemInfo.objectId });
break;
}
(*__OnReceiveUpdateItemList)(This, actionType, itemInfo);

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@ -10,6 +10,7 @@
#include "../../../Events/ItemCreatedEvent.h"
#include "../../../Events/ItemUpdatedEvent.h"
#include "../../../Events/ItemDeletedEvent.h"
#include "../../../Events/HeroDeletedEvent.h"
#include "../../../Events/EventDispatcher.h"
using namespace L2Bot::Domain;
@ -30,7 +31,7 @@ namespace Interlude
}
const auto objects = m_EntityHandler.GetEntities<Entities::BaseItem*>(itemPtrs, [this](Entities::BaseItem* item) {
return std::make_unique<Entities::BaseItem>(item);
return m_Factory.CreateFromPointer(item);
});
auto result = std::vector<std::shared_ptr<DTO::EntityState>>();
@ -57,6 +58,18 @@ namespace Interlude
EventDispatcher::GetInstance().Subscribe(ItemDeletedEvent::name, [this](const Event& evt) {
OnItemDeleted(evt);
});
EventDispatcher::GetInstance().Subscribe(HeroDeletedEvent::name, [this](const Event& evt) {
OnHeroDeleted(evt);
});
}
void OnHeroDeleted(const Event& evt)
{
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
if (evt.GetName() == HeroDeletedEvent::name)
{
Reset();
}
}
void OnItemCreated(const Event& evt)
@ -68,14 +81,14 @@ namespace Interlude
const auto& data = casted.GetItemData();
auto item = m_Factory.Create(data);
if (m_Items.find(data.itemId) == m_Items.end())
if (m_Items.find(data.objectId) == m_Items.end())
{
m_Items.emplace(data.itemId, std::move(item));
m_Items.emplace(data.objectId, std::move(item));
}
else
{
// When equip/unequip accessories
m_Items[data.itemId]->Update(item.get());
m_Items[data.objectId]->Update(item.get());
}
}
}
@ -89,16 +102,17 @@ namespace Interlude
const auto& data = casted.GetItemData();
//todo exception?
if (m_Items.find(data.itemId) == m_Items.end())
if (m_Items.find(data.objectId) == m_Items.end())
{
return;
}
auto item = m_Factory.Create(data);
m_Items[data.itemId]->Update(item.get());
m_Items[data.objectId]->Update(item.get());
}
}
//todo deleted ehchant scroll
void OnItemDeleted(const Event& evt)
{
//fixme may be a race condition
@ -107,7 +121,7 @@ namespace Interlude
{
const auto casted = static_cast<const ItemDeletedEvent&>(evt);
m_Items.erase(casted.GetItemId());
m_Items.erase(casted.GetObjectId());
}
}