feat: add armor item
This commit is contained in:
170
L2BotCore/Domain/Entities/ArmorItem.h
Normal file
170
L2BotCore/Domain/Entities/ArmorItem.h
Normal file
@ -0,0 +1,170 @@
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#pragma once
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#include <cstdint>
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#include <string>
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#include <vector>
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#include "BaseItem.h"
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#include "../Enums/ArmorType.h"
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#include "../Enums/CrystalType.h"
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namespace L2Bot::Domain::Entities
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{
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class ArmorItem : public BaseItem
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{
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public:
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void Update(const EntityInterface* other) override
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{
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const ArmorItem* casted = static_cast<const ArmorItem*>(other);
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BaseItem::Update(other);
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m_IsEquipped = casted->m_IsEquipped;
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m_EnchantLevel = casted->m_EnchantLevel;
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m_ArmorType = casted->m_ArmorType;
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m_CrystalType = casted->m_CrystalType;
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m_PDef = casted->m_PDef;
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m_MDef = casted->m_MDef;
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m_SetEffect = casted->m_SetEffect;
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m_AddSetEffect = casted->m_AddSetEffect;
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m_EnchantEffect = casted->m_EnchantEffect;
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}
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void SaveState() override
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{
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BaseItem::SaveState();
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m_PrevState =
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{
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m_IsEquipped,
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m_EnchantLevel,
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m_PDef,
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m_MDef,
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false
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};
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}
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const bool IsEqual(const EntityInterface* other) const override
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{
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const ArmorItem* casted = static_cast<const ArmorItem*>(other);
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return BaseItem::IsEqual(other) &&
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m_IsEquipped == casted->m_IsEquipped &&
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m_EnchantLevel == casted->m_EnchantLevel &&
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m_ArmorType == casted->m_ArmorType &&
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m_CrystalType == casted->m_CrystalType &&
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m_PDef == casted->m_PDef &&
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m_MDef == casted->m_MDef &&
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m_SetEffect == casted->m_SetEffect &&
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m_AddSetEffect == casted->m_AddSetEffect &&
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m_EnchantEffect == casted->m_EnchantEffect;
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}
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const std::vector<Serializers::Node> BuildSerializationNodes() const override
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{
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std::vector<Serializers::Node> result = BaseItem::BuildSerializationNodes();
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if (m_PrevState.isNewState)
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{
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result.push_back({ "armorType", std::to_string(static_cast<uint8_t>(m_ArmorType)) });
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result.push_back({ "crystalType", std::to_string(static_cast<int8_t>(m_CrystalType)) });
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result.push_back({ "setEffect", m_SetEffect });
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result.push_back({ "addSetEffect", m_AddSetEffect });
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result.push_back({ "enchantEffect", m_EnchantEffect });
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}
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if (m_PrevState.isNewState || m_IsEquipped != m_PrevState.isEquipped)
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{
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result.push_back({ "isEquipped", std::to_string(m_IsEquipped) });
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}
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if (m_PrevState.isNewState || m_EnchantLevel != m_PrevState.enchantLevel)
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{
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result.push_back({ "enchantLevel", std::to_string(m_EnchantLevel) });
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}
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if (m_PrevState.isNewState || m_PDef != m_PrevState.pDef)
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{
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result.push_back({ "pDef", std::to_string(m_PDef) });
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}
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if (m_PrevState.isNewState || m_MDef != m_PrevState.mDef)
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{
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result.push_back({ "mDef", std::to_string(m_MDef) });
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}
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return result;
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}
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ArmorItem(
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const uint32_t objectId,
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const uint32_t itemId,
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const int32_t mana,
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const std::string& name,
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const std::string& iconName,
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const std::string& description,
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const uint16_t weight,
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const bool isEquipped,
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const uint16_t enchantLevel,
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const Enums::ArmorType armorType,
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const Enums::CrystalType crystalType,
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const uint16_t pDef,
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const uint16_t mDef,
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const std::string& setEffect,
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const std::string& addSetEffect,
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const std::string& enchantEffect
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) :
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BaseItem
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(
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objectId,
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itemId,
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mana,
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name,
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iconName,
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description,
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weight
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),
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m_IsEquipped(isEquipped),
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m_EnchantLevel(enchantLevel),
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m_ArmorType(armorType),
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m_CrystalType(crystalType),
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m_PDef(pDef),
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m_MDef(mDef),
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m_SetEffect(setEffect),
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m_AddSetEffect(addSetEffect),
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m_EnchantEffect(enchantEffect)
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{
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}
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ArmorItem(const ArmorItem* other) :
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BaseItem(other),
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m_IsEquipped(other->m_IsEquipped),
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m_EnchantLevel(other->m_EnchantLevel),
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m_ArmorType(other->m_ArmorType),
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m_CrystalType(other->m_CrystalType),
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m_PDef(other->m_PDef),
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m_MDef(other->m_MDef),
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m_SetEffect(other->m_SetEffect),
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m_AddSetEffect(other->m_AddSetEffect),
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m_EnchantEffect(other->m_EnchantEffect)
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{
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}
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ArmorItem() = default;
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virtual ~ArmorItem() = default;
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private:
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struct GetState
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{
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bool isEquipped = 0;
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uint16_t enchantLevel = 0;
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uint16_t pDef = 0;
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uint16_t mDef = 0;
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bool isNewState = true;
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};
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private:
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bool m_IsEquipped = 0;
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uint16_t m_EnchantLevel = 0;
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Enums::ArmorType m_ArmorType = Enums::ArmorType::none;
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Enums::CrystalType m_CrystalType = Enums::CrystalType::none;
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uint16_t m_PDef = 0;
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uint16_t m_MDef = 0;
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std::string m_SetEffect = "";
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std::string m_AddSetEffect = "";
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std::string m_EnchantEffect = "";
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GetState m_PrevState = GetState();
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};
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}
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@ -9,44 +9,37 @@ namespace L2Bot::Domain::Entities
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class BaseItem : public EntityInterface
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{
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public:
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const uint32_t GetId() const
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const uint32_t GetId() const override
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{
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return m_ItemId;
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return m_ObjectId;
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}
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void Update(const EntityInterface* other) override
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virtual void Update(const EntityInterface* other) override
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{
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const BaseItem* casted = static_cast<const BaseItem*>(other);
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SaveState();
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m_ObjectId = casted->m_ObjectId;
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m_ItemId = casted->m_ItemId;
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m_Amount = casted->m_Amount;
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m_IsEquipped = casted->m_IsEquipped;
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m_EnchantLevel = casted->m_EnchantLevel;
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m_Mana = casted->m_Mana;
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m_Name = casted->m_Name;
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m_IconName = casted->m_IconName;
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m_Description = casted->m_Description;
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m_Weight = casted->m_Weight;
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}
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void SaveState() override
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virtual void SaveState() override
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{
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m_PrevState =
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{
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m_Amount,
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m_IsEquipped,
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m_EnchantLevel,
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m_Mana,
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m_Weight,
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false
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};
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}
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const bool IsEqual(const EntityInterface* other) const override
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virtual const bool IsEqual(const EntityInterface* other) const override
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{
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const BaseItem* casted = static_cast<const BaseItem*>(other);
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return m_ItemId == casted->m_ItemId &&
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m_Amount == casted->m_Amount &&
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m_IsEquipped == casted->m_IsEquipped &&
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m_EnchantLevel == casted->m_EnchantLevel &&
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return m_ObjectId == casted->m_ObjectId &&
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m_ItemId == casted->m_ItemId &&
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m_Mana == casted->m_Mana &&
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m_Name == casted->m_Name &&
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m_IconName == casted->m_IconName &&
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@ -54,10 +47,11 @@ namespace L2Bot::Domain::Entities
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m_Weight == casted->m_Weight;
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}
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const std::vector<Serializers::Node> BuildSerializationNodes() const override
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virtual const std::vector<Serializers::Node> BuildSerializationNodes() const override
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{
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std::vector<Serializers::Node> result;
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result.push_back({ "objectId", std::to_string(m_ObjectId) });
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result.push_back({ "itemId", std::to_string(m_ItemId) });
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if (m_PrevState.isNewState)
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@ -67,18 +61,6 @@ namespace L2Bot::Domain::Entities
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result.push_back({ "description", m_Description });
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}
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if (m_PrevState.isNewState || m_Amount != m_PrevState.amount)
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{
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result.push_back({ "amount", std::to_string(m_Amount) });
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}
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if (m_PrevState.isNewState || m_IsEquipped != m_PrevState.isEquipped)
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{
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result.push_back({ "isEquipped", std::to_string(m_IsEquipped) });
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}
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if (m_PrevState.isNewState || m_EnchantLevel != m_PrevState.enchantLevel)
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{
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result.push_back({ "enchantLevel", std::to_string(m_EnchantLevel) });
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}
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if (m_PrevState.isNewState || m_Mana != m_PrevState.mana)
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{
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result.push_back({ "mana", std::to_string(m_Mana) });
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@ -92,20 +74,16 @@ namespace L2Bot::Domain::Entities
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}
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BaseItem(
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const uint32_t objectId,
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const uint32_t itemId,
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const uint32_t amount,
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const bool isEquipped,
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const uint16_t enchantLevel,
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const int32_t mana,
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const std::string& name,
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const std::string& iconName,
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const std::string& description,
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const uint16_t weight
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) :
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m_ObjectId(objectId),
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m_ItemId(itemId),
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m_Amount(amount),
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m_IsEquipped(isEquipped),
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m_EnchantLevel(enchantLevel),
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m_Mana(mana),
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m_Name(name),
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m_IconName(iconName),
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@ -115,10 +93,8 @@ namespace L2Bot::Domain::Entities
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}
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BaseItem(const BaseItem* other) :
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m_ObjectId(other->m_ObjectId),
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m_ItemId(other->m_ItemId),
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m_Amount(other->m_Amount),
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m_IsEquipped(other->m_IsEquipped),
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m_EnchantLevel(other->m_EnchantLevel),
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m_Mana(other->m_Mana),
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m_Name(other->m_Name),
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m_IconName(other->m_IconName),
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@ -133,9 +109,6 @@ namespace L2Bot::Domain::Entities
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private:
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struct GetState
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{
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uint32_t amount = 0;
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bool isEquipped = 0;
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uint16_t enchantLevel = 0;
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int32_t mana = -1;
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uint16_t weight = 0;
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@ -143,10 +116,8 @@ namespace L2Bot::Domain::Entities
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};
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private:
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uint32_t m_ObjectId = 0;
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uint32_t m_ItemId = 0;
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uint32_t m_Amount = 0;
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bool m_IsEquipped = 0;
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uint16_t m_EnchantLevel = 0;
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int32_t m_Mana = -1;
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std::string m_Name = "";
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std::string m_IconName = "";
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|
104
L2BotCore/Domain/Entities/EtcItem.h
Normal file
104
L2BotCore/Domain/Entities/EtcItem.h
Normal file
@ -0,0 +1,104 @@
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#pragma once
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#include <cstdint>
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#include <string>
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#include <vector>
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#include "BaseItem.h"
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namespace L2Bot::Domain::Entities
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{
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class EtcItem : public BaseItem
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{
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public:
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void Update(const EntityInterface* other) override
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{
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const EtcItem* casted = static_cast<const EtcItem*>(other);
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BaseItem::Update(other);
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m_Amount = casted->m_Amount;
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m_IsQuest = casted->m_IsQuest;
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}
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void SaveState() override
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{
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BaseItem::SaveState();
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m_PrevState =
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{
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m_Amount,
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false
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};
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}
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const bool IsEqual(const EntityInterface* other) const override
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{
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const EtcItem* casted = static_cast<const EtcItem*>(other);
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return BaseItem::IsEqual(other) &&
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m_IsQuest == casted->m_IsQuest &&
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m_Amount == casted->m_Amount;
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}
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const std::vector<Serializers::Node> BuildSerializationNodes() const override
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{
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std::vector<Serializers::Node> result = BaseItem::BuildSerializationNodes();
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if (m_PrevState.isNewState)
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{
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result.push_back({ "isQuest", std::to_string(m_IsQuest) });
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}
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if (m_PrevState.isNewState || m_Amount != m_PrevState.amount)
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{
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result.push_back({ "amount", std::to_string(m_Amount) });
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}
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return result;
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}
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EtcItem(
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const uint32_t objectId,
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const uint32_t itemId,
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const int32_t mana,
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const std::string& name,
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const std::string& iconName,
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const std::string& description,
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const uint16_t weight,
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const uint32_t amount,
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const bool isQuest
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) :
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BaseItem
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(
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objectId,
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itemId,
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mana,
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name,
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iconName,
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description,
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weight
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),
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m_Amount(amount),
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m_IsQuest(isQuest)
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{
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}
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EtcItem(const EtcItem* other) :
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BaseItem(other),
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m_Amount(other->m_Amount),
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m_IsQuest(other->m_IsQuest)
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{
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}
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EtcItem() = default;
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virtual ~EtcItem() = default;
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private:
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struct GetState
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{
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uint32_t amount = 0;
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bool isNewState = true;
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};
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private:
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uint32_t m_Amount = 0;
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bool m_IsQuest = false;
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GetState m_PrevState = GetState();
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};
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}
|
14
L2BotCore/Domain/Enums/ArmorType.h
Normal file
14
L2BotCore/Domain/Enums/ArmorType.h
Normal file
@ -0,0 +1,14 @@
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#pragma once
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#include <cstdint>
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namespace L2Bot::Domain::Enums
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{
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enum class ArmorType : uint8_t
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{
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none = 0,
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light,
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heavy,
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robe
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};
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}
|
17
L2BotCore/Domain/Enums/CrystalType.h
Normal file
17
L2BotCore/Domain/Enums/CrystalType.h
Normal file
@ -0,0 +1,17 @@
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#pragma once
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#include <cstdint>
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namespace L2Bot::Domain::Enums
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{
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enum class CrystalType : int8_t
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{
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none = -1,
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ng,
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d,
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c,
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b,
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a,
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s
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};
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}
|
@ -160,9 +160,13 @@
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="Domain\DTO\EntityState.h" />
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<ClInclude Include="Domain\Entities\ArmorItem.h" />
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<ClInclude Include="Domain\Entities\EntityInterface.h" />
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<ClInclude Include="Domain\Entities\BaseItem.h" />
|
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<ClInclude Include="Domain\Entities\EtcItem.h" />
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<ClInclude Include="Domain\Entities\Skill.h" />
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<ClInclude Include="Domain\Enums\ArmorType.h" />
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<ClInclude Include="Domain\Enums\CrystalType.h" />
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<ClInclude Include="Domain\ValueObjects\Vector3.h" />
|
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<ClInclude Include="Domain\Enums\SpoilStateEnum.h" />
|
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<ClInclude Include="Domain\Transports\TransportInterface.h" />
|
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|
@ -111,6 +111,18 @@
|
||||
<ClInclude Include="Domain\Entities\EntityInterface.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Domain\Entities\EtcItem.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Domain\Entities\ArmorItem.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Domain\Enums\ArmorType.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Domain\Enums\CrystalType.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="pch.cpp">
|
||||
|
@ -4,9 +4,11 @@
|
||||
|
||||
struct ItemData
|
||||
{
|
||||
const uint32_t objectId = 0;
|
||||
const uint32_t itemId = 0;
|
||||
const uint32_t amount = 0;
|
||||
const uint16_t isEquipped = 0;
|
||||
const uint16_t enchantLevel = 0;
|
||||
const int32_t mana = -1;
|
||||
const bool isQuest = false;
|
||||
};
|
@ -20,7 +20,7 @@ public:
|
||||
return m_ItemData;
|
||||
}
|
||||
|
||||
ItemCreatedEvent(const ItemData& itemData) :
|
||||
ItemCreatedEvent(const ItemData itemData) :
|
||||
m_ItemData(itemData)
|
||||
{
|
||||
|
||||
|
@ -15,13 +15,13 @@ public:
|
||||
return std::string(name);
|
||||
}
|
||||
|
||||
const uint32_t GetItemId() const
|
||||
const uint32_t GetObjectId() const
|
||||
{
|
||||
return m_Id;
|
||||
return m_ObjectId;
|
||||
}
|
||||
|
||||
ItemDeletedEvent(const uint32_t id) :
|
||||
m_Id(id)
|
||||
ItemDeletedEvent(const uint32_t objectId) :
|
||||
m_ObjectId(objectId)
|
||||
{
|
||||
|
||||
}
|
||||
@ -30,5 +30,5 @@ public:
|
||||
virtual ~ItemDeletedEvent() = default;
|
||||
|
||||
private:
|
||||
const uint32_t m_Id;
|
||||
const uint32_t m_ObjectId;
|
||||
};
|
@ -20,7 +20,7 @@ public:
|
||||
return m_ItemData;
|
||||
}
|
||||
|
||||
ItemUpdatedEvent(const ItemData& itemData) :
|
||||
ItemUpdatedEvent(const ItemData itemData) :
|
||||
m_ItemData(itemData)
|
||||
{
|
||||
|
||||
|
@ -119,8 +119,8 @@ private:
|
||||
{
|
||||
std::vector<Serializers::SerializableStateContainer> items
|
||||
{
|
||||
/*Serializers::SerializableStateContainer{m_HeroService.GetEntities(), "hero"},
|
||||
Serializers::SerializableStateContainer{m_DropService.GetEntities(), "drop"},
|
||||
Serializers::SerializableStateContainer{m_HeroService.GetEntities(), "hero"},
|
||||
/*Serializers::SerializableStateContainer{m_DropService.GetEntities(), "drop"},
|
||||
Serializers::SerializableStateContainer{m_NPCService.GetEntities(), "npc"},
|
||||
Serializers::SerializableStateContainer{m_PlayerService.GetEntities(), "player"},
|
||||
Serializers::SerializableStateContainer{m_SkillService.GetEntities(), "skill"},*/
|
||||
|
@ -6,7 +6,8 @@
|
||||
#include "../GameStructs/L2GameDataWrapper.h"
|
||||
#include "../GameStructs/FName.h"
|
||||
#include "../../../Common/Common.h"
|
||||
#include "Domain/Entities/BaseItem.h"
|
||||
#include "Domain/Entities/EtcItem.h"
|
||||
#include "Domain/Entities/ArmorItem.h"
|
||||
#include "../../../DTO/ItemData.h"
|
||||
|
||||
using namespace L2Bot::Domain;
|
||||
@ -30,19 +31,98 @@ namespace Interlude
|
||||
const auto data = m_L2GameData.GetItemData(itemInfo.itemId);
|
||||
|
||||
const auto nameEntry = data ? m_FName.GetEntry(data->nameIndex) : nullptr;
|
||||
const auto name = nameEntry ? ConvertFromWideChar(nameEntry->value) : "";
|
||||
const auto iconEntry = data ? m_FName.GetEntry(data->iconNameIndex) : nullptr;
|
||||
const auto description = data && data->description ? data->description : L"";
|
||||
const auto icon = iconEntry ? ConvertFromWideChar(iconEntry->value) : "";
|
||||
const auto description = data && data->description ? ConvertFromWideChar(data->description) : "";
|
||||
|
||||
return std::make_unique<Entities::BaseItem>(
|
||||
if (data)
|
||||
{
|
||||
switch (data->dataType)
|
||||
{
|
||||
case L2::ItemDataType::ARMOR:
|
||||
return CreateArmor(itemInfo, data, name, icon, description);
|
||||
case L2::ItemDataType::WEAPON:
|
||||
return CreateEtc(itemInfo, data, name, icon, description);
|
||||
}
|
||||
}
|
||||
|
||||
return CreateEtc(itemInfo, data, name, icon, description);
|
||||
}
|
||||
|
||||
std::unique_ptr<Entities::BaseItem> CreateFromPointer(const Entities::BaseItem* other) const
|
||||
{
|
||||
{
|
||||
const auto object = dynamic_cast<const Entities::EtcItem*>(other);
|
||||
if (object)
|
||||
{
|
||||
return std::make_unique<Entities::EtcItem>(object);
|
||||
}
|
||||
}
|
||||
{
|
||||
const auto object = dynamic_cast<const Entities::ArmorItem*>(other);
|
||||
if (object)
|
||||
{
|
||||
return std::make_unique<Entities::ArmorItem>(object);
|
||||
}
|
||||
}
|
||||
|
||||
return std::make_unique<Entities::BaseItem>(other);
|
||||
}
|
||||
|
||||
private:
|
||||
std::unique_ptr<Entities::BaseItem> CreateEtc(
|
||||
const ItemData& itemInfo,
|
||||
const FL2ItemDataBase* itemData,
|
||||
const std::string& name,
|
||||
const std::string& icon,
|
||||
const std::string& description
|
||||
) const
|
||||
{
|
||||
return std::make_unique<Entities::EtcItem>(
|
||||
itemInfo.objectId,
|
||||
itemInfo.itemId,
|
||||
itemInfo.mana,
|
||||
name,
|
||||
icon,
|
||||
description,
|
||||
itemData ? itemData->weight : 0,
|
||||
itemInfo.amount,
|
||||
itemInfo.isQuest
|
||||
);
|
||||
}
|
||||
|
||||
std::unique_ptr<Entities::BaseItem> CreateArmor(
|
||||
const ItemData& itemInfo,
|
||||
const FL2ItemDataBase* itemData,
|
||||
const std::string& name,
|
||||
const std::string& icon,
|
||||
const std::string& description
|
||||
) const
|
||||
{
|
||||
const auto casted = static_cast<const FL2ArmorItemData*>(itemData);
|
||||
|
||||
const auto setEffect = casted && casted->setEffect ? ConvertFromWideChar(casted->setEffect) : "";
|
||||
const auto addSetEffect = casted && casted->setEffect ? ConvertFromWideChar(casted->setEffect) : "";
|
||||
const auto enchantEffect = casted && casted->enchantEffect ? ConvertFromWideChar(casted->enchantEffect) : "";
|
||||
|
||||
return std::make_unique<Entities::ArmorItem>(
|
||||
itemInfo.objectId,
|
||||
itemInfo.itemId,
|
||||
itemInfo.mana,
|
||||
name,
|
||||
icon,
|
||||
description,
|
||||
itemData ? itemData->weight : 0,
|
||||
itemInfo.isEquipped > 0,
|
||||
itemInfo.enchantLevel,
|
||||
itemInfo.mana,
|
||||
nameEntry ? ConvertFromWideChar(nameEntry->value) : "",
|
||||
iconEntry ? ConvertFromWideChar(iconEntry->value) : "",
|
||||
ConvertFromWideChar(description),
|
||||
data ? data->weight : 0
|
||||
casted ? static_cast<Enums::ArmorType>(casted->armorType) : Enums::ArmorType::none,
|
||||
casted ? static_cast<Enums::CrystalType>(casted->crystalType) : Enums::CrystalType::none,
|
||||
casted ? casted->pDef : 0,
|
||||
casted ? casted->mDef : 0,
|
||||
setEffect,
|
||||
addSetEffect,
|
||||
enchantEffect
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -107,11 +107,13 @@ namespace Interlude
|
||||
{
|
||||
ItemData
|
||||
{
|
||||
itemInfo.objectId,
|
||||
itemInfo.itemId,
|
||||
itemInfo.amount,
|
||||
itemInfo.isEquipped,
|
||||
itemInfo.enchantLevel,
|
||||
itemInfo.mana,
|
||||
itemInfo.type2 == L2::ItemType2::QUEST
|
||||
}
|
||||
}
|
||||
);
|
||||
@ -122,11 +124,13 @@ namespace Interlude
|
||||
{
|
||||
const ItemData itemData
|
||||
{
|
||||
itemInfo.objectId,
|
||||
itemInfo.itemId,
|
||||
itemInfo.amount,
|
||||
itemInfo.isEquipped,
|
||||
itemInfo.enchantLevel,
|
||||
itemInfo.mana,
|
||||
itemInfo.type2 == L2::ItemType2::QUEST
|
||||
};
|
||||
|
||||
switch (actionType)
|
||||
@ -138,7 +142,7 @@ namespace Interlude
|
||||
EventDispatcher::GetInstance().Dispatch(ItemUpdatedEvent{ itemData });
|
||||
break;
|
||||
case UpdateItemListActionType::deleted:
|
||||
EventDispatcher::GetInstance().Dispatch(ItemDeletedEvent{ itemInfo.itemId });
|
||||
EventDispatcher::GetInstance().Dispatch(ItemDeletedEvent{ itemInfo.objectId });
|
||||
break;
|
||||
}
|
||||
(*__OnReceiveUpdateItemList)(This, actionType, itemInfo);
|
||||
|
@ -10,6 +10,7 @@
|
||||
#include "../../../Events/ItemCreatedEvent.h"
|
||||
#include "../../../Events/ItemUpdatedEvent.h"
|
||||
#include "../../../Events/ItemDeletedEvent.h"
|
||||
#include "../../../Events/HeroDeletedEvent.h"
|
||||
#include "../../../Events/EventDispatcher.h"
|
||||
|
||||
using namespace L2Bot::Domain;
|
||||
@ -30,7 +31,7 @@ namespace Interlude
|
||||
}
|
||||
|
||||
const auto objects = m_EntityHandler.GetEntities<Entities::BaseItem*>(itemPtrs, [this](Entities::BaseItem* item) {
|
||||
return std::make_unique<Entities::BaseItem>(item);
|
||||
return m_Factory.CreateFromPointer(item);
|
||||
});
|
||||
|
||||
auto result = std::vector<std::shared_ptr<DTO::EntityState>>();
|
||||
@ -57,6 +58,18 @@ namespace Interlude
|
||||
EventDispatcher::GetInstance().Subscribe(ItemDeletedEvent::name, [this](const Event& evt) {
|
||||
OnItemDeleted(evt);
|
||||
});
|
||||
EventDispatcher::GetInstance().Subscribe(HeroDeletedEvent::name, [this](const Event& evt) {
|
||||
OnHeroDeleted(evt);
|
||||
});
|
||||
}
|
||||
|
||||
void OnHeroDeleted(const Event& evt)
|
||||
{
|
||||
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
||||
if (evt.GetName() == HeroDeletedEvent::name)
|
||||
{
|
||||
Reset();
|
||||
}
|
||||
}
|
||||
|
||||
void OnItemCreated(const Event& evt)
|
||||
@ -68,14 +81,14 @@ namespace Interlude
|
||||
const auto& data = casted.GetItemData();
|
||||
|
||||
auto item = m_Factory.Create(data);
|
||||
if (m_Items.find(data.itemId) == m_Items.end())
|
||||
if (m_Items.find(data.objectId) == m_Items.end())
|
||||
{
|
||||
m_Items.emplace(data.itemId, std::move(item));
|
||||
m_Items.emplace(data.objectId, std::move(item));
|
||||
}
|
||||
else
|
||||
{
|
||||
// When equip/unequip accessories
|
||||
m_Items[data.itemId]->Update(item.get());
|
||||
m_Items[data.objectId]->Update(item.get());
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -89,16 +102,17 @@ namespace Interlude
|
||||
const auto& data = casted.GetItemData();
|
||||
|
||||
//todo exception?
|
||||
if (m_Items.find(data.itemId) == m_Items.end())
|
||||
if (m_Items.find(data.objectId) == m_Items.end())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
auto item = m_Factory.Create(data);
|
||||
m_Items[data.itemId]->Update(item.get());
|
||||
m_Items[data.objectId]->Update(item.get());
|
||||
}
|
||||
}
|
||||
|
||||
//todo deleted ehchant scroll
|
||||
void OnItemDeleted(const Event& evt)
|
||||
{
|
||||
//fixme may be a race condition
|
||||
@ -107,7 +121,7 @@ namespace Interlude
|
||||
{
|
||||
const auto casted = static_cast<const ItemDeletedEvent&>(evt);
|
||||
|
||||
m_Items.erase(casted.GetItemId());
|
||||
m_Items.erase(casted.GetObjectId());
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user