feat: add armor item
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104
L2BotCore/Domain/Entities/EtcItem.h
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104
L2BotCore/Domain/Entities/EtcItem.h
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@@ -0,0 +1,104 @@
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#pragma once
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#include <cstdint>
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#include <string>
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#include <vector>
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#include "BaseItem.h"
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namespace L2Bot::Domain::Entities
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{
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class EtcItem : public BaseItem
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{
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public:
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void Update(const EntityInterface* other) override
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{
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const EtcItem* casted = static_cast<const EtcItem*>(other);
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BaseItem::Update(other);
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m_Amount = casted->m_Amount;
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m_IsQuest = casted->m_IsQuest;
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}
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void SaveState() override
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{
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BaseItem::SaveState();
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m_PrevState =
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{
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m_Amount,
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false
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};
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}
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const bool IsEqual(const EntityInterface* other) const override
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{
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const EtcItem* casted = static_cast<const EtcItem*>(other);
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return BaseItem::IsEqual(other) &&
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m_IsQuest == casted->m_IsQuest &&
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m_Amount == casted->m_Amount;
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}
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const std::vector<Serializers::Node> BuildSerializationNodes() const override
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{
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std::vector<Serializers::Node> result = BaseItem::BuildSerializationNodes();
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if (m_PrevState.isNewState)
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{
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result.push_back({ "isQuest", std::to_string(m_IsQuest) });
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}
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if (m_PrevState.isNewState || m_Amount != m_PrevState.amount)
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{
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result.push_back({ "amount", std::to_string(m_Amount) });
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}
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return result;
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}
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EtcItem(
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const uint32_t objectId,
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const uint32_t itemId,
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const int32_t mana,
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const std::string& name,
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const std::string& iconName,
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const std::string& description,
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const uint16_t weight,
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const uint32_t amount,
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const bool isQuest
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) :
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BaseItem
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(
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objectId,
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itemId,
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mana,
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name,
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iconName,
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description,
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weight
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),
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m_Amount(amount),
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m_IsQuest(isQuest)
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{
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}
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EtcItem(const EtcItem* other) :
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BaseItem(other),
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m_Amount(other->m_Amount),
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m_IsQuest(other->m_IsQuest)
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{
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}
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EtcItem() = default;
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virtual ~EtcItem() = default;
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private:
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struct GetState
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{
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uint32_t amount = 0;
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bool isNewState = true;
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};
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private:
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uint32_t m_Amount = 0;
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bool m_IsQuest = false;
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GetState m_PrevState = GetState();
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};
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}
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