feat: add armor item

This commit is contained in:
k0t9i
2023-01-24 17:23:53 +04:00
parent 43f38c7a57
commit 2b94f823f2
15 changed files with 460 additions and 68 deletions

View File

@@ -0,0 +1,104 @@
#pragma once
#include <cstdint>
#include <string>
#include <vector>
#include "BaseItem.h"
namespace L2Bot::Domain::Entities
{
class EtcItem : public BaseItem
{
public:
void Update(const EntityInterface* other) override
{
const EtcItem* casted = static_cast<const EtcItem*>(other);
BaseItem::Update(other);
m_Amount = casted->m_Amount;
m_IsQuest = casted->m_IsQuest;
}
void SaveState() override
{
BaseItem::SaveState();
m_PrevState =
{
m_Amount,
false
};
}
const bool IsEqual(const EntityInterface* other) const override
{
const EtcItem* casted = static_cast<const EtcItem*>(other);
return BaseItem::IsEqual(other) &&
m_IsQuest == casted->m_IsQuest &&
m_Amount == casted->m_Amount;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result = BaseItem::BuildSerializationNodes();
if (m_PrevState.isNewState)
{
result.push_back({ "isQuest", std::to_string(m_IsQuest) });
}
if (m_PrevState.isNewState || m_Amount != m_PrevState.amount)
{
result.push_back({ "amount", std::to_string(m_Amount) });
}
return result;
}
EtcItem(
const uint32_t objectId,
const uint32_t itemId,
const int32_t mana,
const std::string& name,
const std::string& iconName,
const std::string& description,
const uint16_t weight,
const uint32_t amount,
const bool isQuest
) :
BaseItem
(
objectId,
itemId,
mana,
name,
iconName,
description,
weight
),
m_Amount(amount),
m_IsQuest(isQuest)
{
}
EtcItem(const EtcItem* other) :
BaseItem(other),
m_Amount(other->m_Amount),
m_IsQuest(other->m_IsQuest)
{
}
EtcItem() = default;
virtual ~EtcItem() = default;
private:
struct GetState
{
uint32_t amount = 0;
bool isNewState = true;
};
private:
uint32_t m_Amount = 0;
bool m_IsQuest = false;
GetState m_PrevState = GetState();
};
}