feat: add armor item

This commit is contained in:
k0t9i
2023-01-24 17:23:53 +04:00
parent 43f38c7a57
commit 2b94f823f2
15 changed files with 460 additions and 68 deletions

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@@ -0,0 +1,170 @@
#pragma once
#include <cstdint>
#include <string>
#include <vector>
#include "BaseItem.h"
#include "../Enums/ArmorType.h"
#include "../Enums/CrystalType.h"
namespace L2Bot::Domain::Entities
{
class ArmorItem : public BaseItem
{
public:
void Update(const EntityInterface* other) override
{
const ArmorItem* casted = static_cast<const ArmorItem*>(other);
BaseItem::Update(other);
m_IsEquipped = casted->m_IsEquipped;
m_EnchantLevel = casted->m_EnchantLevel;
m_ArmorType = casted->m_ArmorType;
m_CrystalType = casted->m_CrystalType;
m_PDef = casted->m_PDef;
m_MDef = casted->m_MDef;
m_SetEffect = casted->m_SetEffect;
m_AddSetEffect = casted->m_AddSetEffect;
m_EnchantEffect = casted->m_EnchantEffect;
}
void SaveState() override
{
BaseItem::SaveState();
m_PrevState =
{
m_IsEquipped,
m_EnchantLevel,
m_PDef,
m_MDef,
false
};
}
const bool IsEqual(const EntityInterface* other) const override
{
const ArmorItem* casted = static_cast<const ArmorItem*>(other);
return BaseItem::IsEqual(other) &&
m_IsEquipped == casted->m_IsEquipped &&
m_EnchantLevel == casted->m_EnchantLevel &&
m_ArmorType == casted->m_ArmorType &&
m_CrystalType == casted->m_CrystalType &&
m_PDef == casted->m_PDef &&
m_MDef == casted->m_MDef &&
m_SetEffect == casted->m_SetEffect &&
m_AddSetEffect == casted->m_AddSetEffect &&
m_EnchantEffect == casted->m_EnchantEffect;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result = BaseItem::BuildSerializationNodes();
if (m_PrevState.isNewState)
{
result.push_back({ "armorType", std::to_string(static_cast<uint8_t>(m_ArmorType)) });
result.push_back({ "crystalType", std::to_string(static_cast<int8_t>(m_CrystalType)) });
result.push_back({ "setEffect", m_SetEffect });
result.push_back({ "addSetEffect", m_AddSetEffect });
result.push_back({ "enchantEffect", m_EnchantEffect });
}
if (m_PrevState.isNewState || m_IsEquipped != m_PrevState.isEquipped)
{
result.push_back({ "isEquipped", std::to_string(m_IsEquipped) });
}
if (m_PrevState.isNewState || m_EnchantLevel != m_PrevState.enchantLevel)
{
result.push_back({ "enchantLevel", std::to_string(m_EnchantLevel) });
}
if (m_PrevState.isNewState || m_PDef != m_PrevState.pDef)
{
result.push_back({ "pDef", std::to_string(m_PDef) });
}
if (m_PrevState.isNewState || m_MDef != m_PrevState.mDef)
{
result.push_back({ "mDef", std::to_string(m_MDef) });
}
return result;
}
ArmorItem(
const uint32_t objectId,
const uint32_t itemId,
const int32_t mana,
const std::string& name,
const std::string& iconName,
const std::string& description,
const uint16_t weight,
const bool isEquipped,
const uint16_t enchantLevel,
const Enums::ArmorType armorType,
const Enums::CrystalType crystalType,
const uint16_t pDef,
const uint16_t mDef,
const std::string& setEffect,
const std::string& addSetEffect,
const std::string& enchantEffect
) :
BaseItem
(
objectId,
itemId,
mana,
name,
iconName,
description,
weight
),
m_IsEquipped(isEquipped),
m_EnchantLevel(enchantLevel),
m_ArmorType(armorType),
m_CrystalType(crystalType),
m_PDef(pDef),
m_MDef(mDef),
m_SetEffect(setEffect),
m_AddSetEffect(addSetEffect),
m_EnchantEffect(enchantEffect)
{
}
ArmorItem(const ArmorItem* other) :
BaseItem(other),
m_IsEquipped(other->m_IsEquipped),
m_EnchantLevel(other->m_EnchantLevel),
m_ArmorType(other->m_ArmorType),
m_CrystalType(other->m_CrystalType),
m_PDef(other->m_PDef),
m_MDef(other->m_MDef),
m_SetEffect(other->m_SetEffect),
m_AddSetEffect(other->m_AddSetEffect),
m_EnchantEffect(other->m_EnchantEffect)
{
}
ArmorItem() = default;
virtual ~ArmorItem() = default;
private:
struct GetState
{
bool isEquipped = 0;
uint16_t enchantLevel = 0;
uint16_t pDef = 0;
uint16_t mDef = 0;
bool isNewState = true;
};
private:
bool m_IsEquipped = 0;
uint16_t m_EnchantLevel = 0;
Enums::ArmorType m_ArmorType = Enums::ArmorType::none;
Enums::CrystalType m_CrystalType = Enums::CrystalType::none;
uint16_t m_PDef = 0;
uint16_t m_MDef = 0;
std::string m_SetEffect = "";
std::string m_AddSetEffect = "";
std::string m_EnchantEffect = "";
GetState m_PrevState = GetState();
};
}

View File

@@ -9,44 +9,37 @@ namespace L2Bot::Domain::Entities
class BaseItem : public EntityInterface
{
public:
const uint32_t GetId() const
const uint32_t GetId() const override
{
return m_ItemId;
return m_ObjectId;
}
void Update(const EntityInterface* other) override
virtual void Update(const EntityInterface* other) override
{
const BaseItem* casted = static_cast<const BaseItem*>(other);
SaveState();
m_ObjectId = casted->m_ObjectId;
m_ItemId = casted->m_ItemId;
m_Amount = casted->m_Amount;
m_IsEquipped = casted->m_IsEquipped;
m_EnchantLevel = casted->m_EnchantLevel;
m_Mana = casted->m_Mana;
m_Name = casted->m_Name;
m_IconName = casted->m_IconName;
m_Description = casted->m_Description;
m_Weight = casted->m_Weight;
}
void SaveState() override
virtual void SaveState() override
{
m_PrevState =
{
m_Amount,
m_IsEquipped,
m_EnchantLevel,
m_Mana,
m_Weight,
false
};
}
const bool IsEqual(const EntityInterface* other) const override
virtual const bool IsEqual(const EntityInterface* other) const override
{
const BaseItem* casted = static_cast<const BaseItem*>(other);
return m_ItemId == casted->m_ItemId &&
m_Amount == casted->m_Amount &&
m_IsEquipped == casted->m_IsEquipped &&
m_EnchantLevel == casted->m_EnchantLevel &&
return m_ObjectId == casted->m_ObjectId &&
m_ItemId == casted->m_ItemId &&
m_Mana == casted->m_Mana &&
m_Name == casted->m_Name &&
m_IconName == casted->m_IconName &&
@@ -54,10 +47,11 @@ namespace L2Bot::Domain::Entities
m_Weight == casted->m_Weight;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
virtual const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result;
result.push_back({ "objectId", std::to_string(m_ObjectId) });
result.push_back({ "itemId", std::to_string(m_ItemId) });
if (m_PrevState.isNewState)
@@ -67,18 +61,6 @@ namespace L2Bot::Domain::Entities
result.push_back({ "description", m_Description });
}
if (m_PrevState.isNewState || m_Amount != m_PrevState.amount)
{
result.push_back({ "amount", std::to_string(m_Amount) });
}
if (m_PrevState.isNewState || m_IsEquipped != m_PrevState.isEquipped)
{
result.push_back({ "isEquipped", std::to_string(m_IsEquipped) });
}
if (m_PrevState.isNewState || m_EnchantLevel != m_PrevState.enchantLevel)
{
result.push_back({ "enchantLevel", std::to_string(m_EnchantLevel) });
}
if (m_PrevState.isNewState || m_Mana != m_PrevState.mana)
{
result.push_back({ "mana", std::to_string(m_Mana) });
@@ -92,20 +74,16 @@ namespace L2Bot::Domain::Entities
}
BaseItem(
const uint32_t objectId,
const uint32_t itemId,
const uint32_t amount,
const bool isEquipped,
const uint16_t enchantLevel,
const int32_t mana,
const std::string& name,
const std::string& iconName,
const std::string& description,
const uint16_t weight
) :
m_ObjectId(objectId),
m_ItemId(itemId),
m_Amount(amount),
m_IsEquipped(isEquipped),
m_EnchantLevel(enchantLevel),
m_Mana(mana),
m_Name(name),
m_IconName(iconName),
@@ -115,10 +93,8 @@ namespace L2Bot::Domain::Entities
}
BaseItem(const BaseItem* other) :
m_ObjectId(other->m_ObjectId),
m_ItemId(other->m_ItemId),
m_Amount(other->m_Amount),
m_IsEquipped(other->m_IsEquipped),
m_EnchantLevel(other->m_EnchantLevel),
m_Mana(other->m_Mana),
m_Name(other->m_Name),
m_IconName(other->m_IconName),
@@ -133,9 +109,6 @@ namespace L2Bot::Domain::Entities
private:
struct GetState
{
uint32_t amount = 0;
bool isEquipped = 0;
uint16_t enchantLevel = 0;
int32_t mana = -1;
uint16_t weight = 0;
@@ -143,10 +116,8 @@ namespace L2Bot::Domain::Entities
};
private:
uint32_t m_ObjectId = 0;
uint32_t m_ItemId = 0;
uint32_t m_Amount = 0;
bool m_IsEquipped = 0;
uint16_t m_EnchantLevel = 0;
int32_t m_Mana = -1;
std::string m_Name = "";
std::string m_IconName = "";

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@@ -0,0 +1,104 @@
#pragma once
#include <cstdint>
#include <string>
#include <vector>
#include "BaseItem.h"
namespace L2Bot::Domain::Entities
{
class EtcItem : public BaseItem
{
public:
void Update(const EntityInterface* other) override
{
const EtcItem* casted = static_cast<const EtcItem*>(other);
BaseItem::Update(other);
m_Amount = casted->m_Amount;
m_IsQuest = casted->m_IsQuest;
}
void SaveState() override
{
BaseItem::SaveState();
m_PrevState =
{
m_Amount,
false
};
}
const bool IsEqual(const EntityInterface* other) const override
{
const EtcItem* casted = static_cast<const EtcItem*>(other);
return BaseItem::IsEqual(other) &&
m_IsQuest == casted->m_IsQuest &&
m_Amount == casted->m_Amount;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result = BaseItem::BuildSerializationNodes();
if (m_PrevState.isNewState)
{
result.push_back({ "isQuest", std::to_string(m_IsQuest) });
}
if (m_PrevState.isNewState || m_Amount != m_PrevState.amount)
{
result.push_back({ "amount", std::to_string(m_Amount) });
}
return result;
}
EtcItem(
const uint32_t objectId,
const uint32_t itemId,
const int32_t mana,
const std::string& name,
const std::string& iconName,
const std::string& description,
const uint16_t weight,
const uint32_t amount,
const bool isQuest
) :
BaseItem
(
objectId,
itemId,
mana,
name,
iconName,
description,
weight
),
m_Amount(amount),
m_IsQuest(isQuest)
{
}
EtcItem(const EtcItem* other) :
BaseItem(other),
m_Amount(other->m_Amount),
m_IsQuest(other->m_IsQuest)
{
}
EtcItem() = default;
virtual ~EtcItem() = default;
private:
struct GetState
{
uint32_t amount = 0;
bool isNewState = true;
};
private:
uint32_t m_Amount = 0;
bool m_IsQuest = false;
GetState m_PrevState = GetState();
};
}