feat: add combat and deleveling AI
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@@ -6,7 +6,6 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Web;
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using static Client.Infrastructure.Helpers.ConfigurationExperienceHelper;
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namespace Client.Infrastructure.Helpers
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{
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@@ -14,12 +13,30 @@ namespace Client.Infrastructure.Helpers
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{
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public uint GetLevel(uint id)
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{
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return GetNpcInfo(id).level;
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LoadNpc();
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if (npcInfo.ContainsKey(id))
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{
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return npcInfo[id].Level;
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}
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return 0;
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}
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public uint GetAggroRadius(uint id)
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{
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return GetNpcInfo(id).aggroRadius;
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LoadNpc();
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if (npcInfo.ContainsKey(id))
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{
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return npcInfo[id].AggroRadius;
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}
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return 0;
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}
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public List<NpcInfo> GetAllNpc()
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{
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LoadNpc();
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return npcInfo.Select(x => x.Value).ToList();
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}
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public ConfigurationNpcInfoHelper(IConfiguration configuration)
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@@ -27,36 +44,37 @@ namespace Client.Infrastructure.Helpers
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this.configuration = configuration;
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}
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private NpcInfo GetNpcInfo(uint id)
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private void LoadNpc()
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{
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if (!npcInfo.ContainsKey(id))
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if (npcInfo.Count == 0)
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{
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var item = configuration.GetRequiredSection("npcInfo").GetChildren()
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.Where(x => x.Key == id.ToString())
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.FirstOrDefault();
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uint level = 0;
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uint aggroRadius = 0;
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if (item != null)
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var items = configuration.GetRequiredSection("npcInfo").GetChildren();
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foreach (var item in items)
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{
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uint.TryParse(item.GetRequiredSection("level").Value, out level);
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uint.TryParse(item.GetRequiredSection("aggroRadius").Value, out aggroRadius);
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var id = uint.Parse(item.Key);
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uint level = 0;
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uint aggroRadius = 0;
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bool isGuard = false;
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if (item != null)
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{
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uint.TryParse(item.GetRequiredSection("level").Value, out level);
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uint.TryParse(item.GetRequiredSection("aggroRadius").Value, out aggroRadius);
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bool.TryParse(item.GetRequiredSection("isGuard").Value, out isGuard);
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}
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npcInfo[id] = new NpcInfo
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{
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Id = id,
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Level = level,
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AggroRadius = aggroRadius,
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Name = string.Format("{0} [{1}]", item?.GetRequiredSection("name").Value ?? "", id),
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IsGuard = isGuard
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};
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}
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npcInfo[id] = new NpcInfo
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{
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level = level,
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aggroRadius = aggroRadius
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};
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}
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return npcInfo[id];
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}
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private readonly IConfiguration configuration;
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private Dictionary<uint, NpcInfo> npcInfo = new Dictionary<uint, NpcInfo>();
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private class NpcInfo
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{
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public uint level { get; set; }
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public uint aggroRadius { get; set; }
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}
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}
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}
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