feat: add combat and deleveling AI
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@@ -45,6 +45,14 @@ namespace Client.Domain.ValueObjects
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}
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}
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public bool IsMoving
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{
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get
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{
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return !velocity.ApproximatelyEquals(Vector3.Zero, 0.0001f);
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}
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}
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public Transform(Vector3 position, Vector3 rotation, Vector3 velocity, Vector3 acceleration)
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{
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this.position = position;
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