feat: add combat and deleveling AI
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@@ -14,5 +14,8 @@ namespace Client.Domain.Service
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public ObservableCollection<PathSegment> Path { get; }
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public Task<bool> MoveAsync(Vector3 location);
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public Task MoveUntilReachedAsync(Vector3 location);
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public bool IsLocked { get; }
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public void Unlock();
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}
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}
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