feat: add combat and deleveling AI
This commit is contained in:
28
Client/Domain/Entities/WeaponItem.cs
Normal file
28
Client/Domain/Entities/WeaponItem.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
using Client.Domain.Enums;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Client.Domain.Entities
|
||||
{
|
||||
public class WeaponItem : BaseItem, ItemInterface
|
||||
{
|
||||
public WeaponTypeEnum WeaponType { get; set; }
|
||||
public CrystalTypeEnum CrystalType { get; set; }
|
||||
public byte SoulshotCount { get; set; }
|
||||
public byte SpiritshotCount { get; set; }
|
||||
public bool IsEquipped { get; set; }
|
||||
|
||||
public WeaponItem(uint id, uint itemId, ItemTypeEnum type, string name, string iconName, string description, int mana, uint weight, WeaponTypeEnum weaponType, CrystalTypeEnum crystalType, byte soulshotCount, byte spiritshotCount, bool isEquipped) :
|
||||
base(id, itemId, type, name, iconName, description, mana, weight)
|
||||
{
|
||||
WeaponType = weaponType;
|
||||
CrystalType = crystalType;
|
||||
SoulshotCount = soulshotCount;
|
||||
SpiritshotCount = spiritshotCount;
|
||||
IsEquipped = isEquipped;
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user