feat: add combat and deleveling AI
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@@ -16,7 +16,7 @@ namespace Client.Domain.Entities
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public Transform Transform { get; set; }
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public bool IsHostile { get; set; }
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public uint NpcId { get; set; }
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public SpoilStateEnum SpoilState { get; set; }
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public SpoilStateEnum SpoilState { get { return spoilState; } set { if (spoilState != value) { spoilState = value; OnPropertyChanged(); } } }
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public FullName FullName
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{
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get => fullName;
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@@ -134,5 +134,6 @@ namespace Client.Domain.Entities
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private uint aggroRadius;
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private VitalStats vitalStats;
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private FullName fullName;
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private SpoilStateEnum spoilState;
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}
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}
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