feat: add combat and deleveling AI

This commit is contained in:
Иванов Иван
2024-08-15 17:23:24 +02:00
parent bdd026519f
commit 2943f7a50b
79 changed files with 61368 additions and 6746 deletions

View File

@@ -0,0 +1,28 @@
using Client.Domain.Entities;
using Client.Domain.Service;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Client.Domain.AI.State
{
public class FindGuardState : BaseState
{
public FindGuardState(AI ai) : base(ai)
{
}
protected override void DoExecute(WorldHandler worldHandler, Config config, AsyncPathMoverInterface asyncPathMover, Hero hero)
{
var targetId = worldHandler.GetGuards().FirstOrDefault()?.Id;
if (targetId != null)
{
worldHandler.RequestAcquireTarget((uint)targetId);
}
}
}
}