feat: add combat and deleveling AI
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25
Client/Domain/AI/Combat/CombatZone.cs
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25
Client/Domain/AI/Combat/CombatZone.cs
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using Client.Domain.Common;
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using Client.Domain.ValueObjects;
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namespace Client.Domain.AI.Combat
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{
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public class CombatZone : ObservableObject
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{
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public CombatZone(Vector3 center, float radius)
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{
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Center = center;
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Radius = radius;
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}
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public bool IsInside(Vector3 point)
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{
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return Center.HorizontalDistance(point) <= Radius;
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}
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public Vector3 Center { get { return center; } set { if (center != value) { center = value; OnPropertyChanged(); } }}
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public float Radius { get { return radius; } set { if (radius != value) { radius = value; OnPropertyChanged(); } }}
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private float radius;
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private Vector3 center = new Vector3(0, 0, 0);
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}
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}
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