feat: add combat and deleveling AI
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@ -16,6 +16,12 @@ namespace Client.Application.ViewModels
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{
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public class DropMapViewModel : ObservableObject
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{
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public void MapUpdated(float scale, float viewportWidth, float viewportHeight)
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{
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Scale = scale;
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VieportSize = new Vector3(viewportWidth, viewportHeight, 0);
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}
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public uint Id => drop.Id;
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public string Name => drop.Name + " (" + drop.Amount + ")";
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public Vector3 Position => new Vector3(
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