refactor: add creature extensions
This commit is contained in:
23
Client/Domain/Common/CreatureExtensions.cs
Normal file
23
Client/Domain/Common/CreatureExtensions.cs
Normal file
@ -0,0 +1,23 @@
|
||||
using Client.Domain.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Client.Domain.Common
|
||||
{
|
||||
public static class CreatureExtensions
|
||||
{
|
||||
public static float Distance(this CreatureInterface creature, CreatureInterface other)
|
||||
{
|
||||
return creature.Transform.Position.HorizontalDistance(other.Transform.Position) / 100;
|
||||
}
|
||||
|
||||
public static float DeltaZ(this CreatureInterface creature, CreatureInterface other)
|
||||
{
|
||||
return (creature.Transform.Position.Z - other.Transform.Position.Z) / 100;
|
||||
}
|
||||
}
|
||||
}
|
24
Client/Domain/Common/ObservableCollectionExtensions.cs
Normal file
24
Client/Domain/Common/ObservableCollectionExtensions.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Client.Domain.Common
|
||||
{
|
||||
public static class ObservableCollectionExtensions
|
||||
{
|
||||
public static void RemoveAll<T>(this ObservableCollection<T> collection,
|
||||
Func<T, bool> condition)
|
||||
{
|
||||
for (int i = collection.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (condition(collection[i]))
|
||||
{
|
||||
collection.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user