From 248099b323eccdc88be2cdf2e1ca21e3232f0a4b Mon Sep 17 00:00:00 2001 From: k0t9i Date: Thu, 15 Aug 2024 22:41:09 +0400 Subject: [PATCH] refactor: add AI description --- README.md | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/README.md b/README.md index 9ab7640..a5687c5 100644 --- a/README.md +++ b/README.md @@ -18,3 +18,14 @@ Communication between the client and the injected code occurs through a named pi Pathfinding is done using [L2jGeodataPathFinder](https://github.com/k0t9i/L2jGeodataPathFinder). ![image_2023-10-29_20-53-56](https://github.com/k0t9i/L2Bot2.0/assets/7733997/104e5ff2-7435-4def-be5c-3223f02e37c5) + +## AI +The bot client have two AI: combat and deleveling. + +Combat AI can attack and spoil mobs in any combination depending on the settings. It can also collect the selected drop and rest when it reaches a certain level of HP and MP. + +Deleveling AI ​​can automatically attack guards in any town/village until it reaches a configured level. + +Both AIs use pathfinding to achieve desired goals. + +![image](https://github.com/user-attachments/assets/8e566c98-e996-4997-afbb-7100e0d0e6a9)