feat: remove outdated items and skills

This commit is contained in:
k0t9i
2023-01-25 14:55:38 +04:00
parent e0c7445ef7
commit 1d0dbf86c3
7 changed files with 122 additions and 33 deletions

View File

@@ -12,6 +12,7 @@
#include "../../../Events/ItemDeletedEvent.h"
#include "../../../Events/HeroDeletedEvent.h"
#include "../../../Events/ItemAutousedEvent.h"
#include "../../../Events/GameEngineTickedEvent.h"
#include "../../../Events/EventDispatcher.h"
using namespace L2Bot::Domain;
@@ -65,8 +66,32 @@ namespace Interlude
EventDispatcher::GetInstance().Subscribe(ItemAutousedEvent::name, [this](const Event& evt) {
OnItemAutoused(evt);
});
EventDispatcher::GetInstance().Subscribe(GameEngineTickedEvent::name, [this](const Event& evt) {
OnGameEngineTicked(evt);
});
}
void OnGameEngineTicked(const Event& evt)
{
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
if (evt.GetName() == GameEngineTickedEvent::name)
{
for (auto it = m_Items.begin(); it != m_Items.end();)
{
if (m_NewItems.find(it->first) == m_NewItems.end())
{
it = m_Items.erase(it);
}
else
{
++it;
}
}
m_IsNewCycle = true;
}
}
void OnHeroDeleted(const Event& evt)
{
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
@@ -87,11 +112,11 @@ namespace Interlude
const auto itemId = data[0];
const bool isEnabled = data[1] > 0;
for (const auto& item : m_Items)
for (const auto& kvp : m_Items)
{
if (item.second->GetItemId() == itemId)
if (kvp.second->GetItemId() == itemId)
{
auto ptr = dynamic_cast<Entities::EtcItem*>(item.second.get());
auto ptr = dynamic_cast<Entities::EtcItem*>(kvp.second.get());
if (ptr)
{
ptr->Autouse(isEnabled);
@@ -101,12 +126,17 @@ namespace Interlude
}
}
//todo need to delete items if they are not exists in create "queue"
void OnItemCreated(const Event& evt)
{
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
if (evt.GetName() == ItemCreatedEvent::name)
{
if (m_IsNewCycle)
{
m_IsNewCycle = false;
m_NewItems.clear();
}
const auto casted = static_cast<const ItemCreatedEvent&>(evt);
const auto& data = casted.GetItemData();
@@ -120,6 +150,7 @@ namespace Interlude
// When equip/unequip accessories
m_Items[data.objectId]->Update(item.get());
}
m_NewItems[data.objectId] = data.objectId;
}
}
@@ -163,12 +194,16 @@ namespace Interlude
void Reset() override
{
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
m_IsNewCycle = false;
m_NewItems.clear();
m_Items.clear();
}
private:
const ItemFactory& m_Factory;
std::map<uint32_t, std::unique_ptr<Entities::BaseItem>> m_Items;
std::map<uint32_t, uint32_t> m_NewItems;
bool m_IsNewCycle = true;
uint32_t m_UsedSkillId = 0;
const NetworkHandlerWrapper& m_NetworkHandler;
std::shared_timed_mutex m_Mutex;