fix: add lock to repositories
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@@ -1,6 +1,7 @@
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#pragma once
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#include <map>
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#include <shared_mutex>
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#include "../GameStructs/NetworkHandlerWrapper.h"
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#include "Domain/Repositories/EntityRepositoryInterface.h"
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#include "../Factories/NPCFactory.h"
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@@ -19,6 +20,8 @@ namespace Interlude
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public:
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const std::vector<std::shared_ptr<DTO::EntityState>> GetEntities() override
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{
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std::unique_lock<std::shared_timed_mutex>(m_Mutex);
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const auto creatures = FindAllObjects<User*>(m_Radius, [this](float_t radius, int32_t prevId) {
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return m_NetworkHandler.GetNextCreature(radius, prevId);
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});
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@@ -49,6 +52,7 @@ namespace Interlude
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void Reset() override
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{
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std::shared_lock<std::shared_timed_mutex>(m_Mutex);
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m_EntityHandler.Reset();
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}
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@@ -112,5 +116,6 @@ namespace Interlude
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const NetworkHandlerWrapper& m_NetworkHandler;
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const uint16_t m_Radius = 0;
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EntityHandler& m_EntityHandler;
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std::shared_timed_mutex m_Mutex;
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};
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}
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