refactor: move events and service locator into core project
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@@ -5,15 +5,15 @@
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#include <shared_mutex>
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#include "Domain/Repositories/EntityRepositoryInterface.h"
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#include "../Factories/SkillFactory.h"
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#include "../../../Events/SkillCreatedEvent.h"
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#include "../../../Events/SkillUsedEvent.h"
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#include "../../../Events/SkillCancelledEvent.h"
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#include "../../../Events/AbnormalEffectChangedEvent.h"
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#include "../../../Events/HeroDeletedEvent.h"
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#include "../../../Events/GameEngineTickedEvent.h"
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#include "Domain/Events/SkillCreatedEvent.h"
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#include "Domain/Events/SkillUsedEvent.h"
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#include "Domain/Events/SkillCancelledEvent.h"
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#include "Domain/Events/AbnormalEffectChangedEvent.h"
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#include "Domain/Events/HeroDeletedEvent.h"
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#include "Domain/Events/GameEngineTickedEvent.h"
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#include "../GameStructs/NetworkHandlerWrapper.h"
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#include "../../../Common/TimerMap.h"
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#include "../../../Services/ServiceLocator.h"
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#include "Domain/Services/ServiceLocator.h"
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using namespace L2Bot::Domain;
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@@ -53,30 +53,30 @@ namespace Interlude
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void Init() override
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{
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(SkillCreatedEvent::name, [this](const Event& evt) {
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::SkillCreatedEvent::name, [this](const Events::Event& evt) {
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OnSkillCreated(evt);
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});
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(SkillUsedEvent::name, [this](const Event& evt) {
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::SkillUsedEvent::name, [this](const Events::Event& evt) {
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OnSkillUsed(evt);
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});
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(SkillCancelledEvent::name, [this](const Event& evt) {
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::SkillCancelledEvent::name, [this](const Events::Event& evt) {
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OnSkillCancelled(evt);
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});
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(AbnormalEffectChangedEvent::name, [this](const Event& evt) {
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::AbnormalEffectChangedEvent::name, [this](const Events::Event& evt) {
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OnSkillToggled(evt);
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});
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(HeroDeletedEvent::name, [this](const Event& evt) {
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::HeroDeletedEvent::name, [this](const Events::Event& evt) {
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OnHeroDeleted(evt);
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});
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(GameEngineTickedEvent::name, [this](const Event& evt) {
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(Events::GameEngineTickedEvent::name, [this](const Events::Event& evt) {
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OnGameEngineTicked(evt);
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});
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}
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void OnGameEngineTicked(const Event& evt)
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void OnGameEngineTicked(const Events::Event& evt)
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{
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std::shared_lock<std::shared_timed_mutex>(m_Mutex);
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if (evt.GetName() == GameEngineTickedEvent::name)
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if (evt.GetName() == Events::GameEngineTickedEvent::name)
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{
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for (auto it = m_Skills.begin(); it != m_Skills.end();)
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{
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@@ -94,10 +94,10 @@ namespace Interlude
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}
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}
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void OnHeroDeleted(const Event& evt)
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void OnHeroDeleted(const Events::Event& evt)
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{
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std::shared_lock<std::shared_timed_mutex>(m_Mutex);
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if (evt.GetName() == HeroDeletedEvent::name)
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if (evt.GetName() == Events::HeroDeletedEvent::name)
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{
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Reset();
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m_CastingTimers.StopAll();
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@@ -106,10 +106,10 @@ namespace Interlude
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}
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//todo need to delete skills if they are not exists in create "queue"
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void OnSkillCreated(const Event& evt)
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void OnSkillCreated(const Events::Event& evt)
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{
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std::shared_lock<std::shared_timed_mutex>(m_Mutex);
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if (evt.GetName() == SkillCreatedEvent::name)
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if (evt.GetName() == Events::SkillCreatedEvent::name)
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{
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if (m_IsNewCycle)
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{
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@@ -117,7 +117,7 @@ namespace Interlude
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m_NewSkills.clear();
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}
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const auto casted = static_cast<const SkillCreatedEvent&>(evt);
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const auto casted = static_cast<const Events::SkillCreatedEvent&>(evt);
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const auto skillInfo = casted.GetSkillInfo();
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const auto skillId = skillInfo[2];
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@@ -142,12 +142,12 @@ namespace Interlude
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m_NewSkills[skillId] = skillId;
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}
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}
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void OnSkillUsed(const Event& evt)
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void OnSkillUsed(const Events::Event& evt)
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{
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std::shared_lock<std::shared_timed_mutex>(m_Mutex);
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if (evt.GetName() == SkillUsedEvent::name)
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if (evt.GetName() == Events::SkillUsedEvent::name)
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{
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const auto casted = static_cast<const SkillUsedEvent&>(evt);
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const auto casted = static_cast<const Events::SkillUsedEvent&>(evt);
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const auto skillInfo = casted.GetSkillInfo();
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const auto skillId = skillInfo[0];
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@@ -174,12 +174,12 @@ namespace Interlude
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});
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}
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}
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void OnSkillCancelled(const Event& evt)
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void OnSkillCancelled(const Events::Event& evt)
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{
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std::shared_lock<std::shared_timed_mutex>(m_Mutex);
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if (evt.GetName() == SkillCancelledEvent::name)
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if (evt.GetName() == Events::SkillCancelledEvent::name)
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{
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const auto casted = static_cast<const SkillCancelledEvent&>(evt);
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const auto casted = static_cast<const Events::SkillCancelledEvent&>(evt);
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const auto hero = m_NetworkHandler.GetHero();
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@@ -198,12 +198,12 @@ namespace Interlude
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}
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}
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}
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void OnSkillToggled(const Event& evt)
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void OnSkillToggled(const Events::Event& evt)
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{
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std::shared_lock<std::shared_timed_mutex>(m_Mutex);
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if (evt.GetName() == AbnormalEffectChangedEvent::name)
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if (evt.GetName() == Events::AbnormalEffectChangedEvent::name)
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{
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const auto casted = static_cast<const AbnormalEffectChangedEvent&>(evt);
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const auto casted = static_cast<const Events::AbnormalEffectChangedEvent&>(evt);
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const auto skillInfo = casted.GetSkillInfo();
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std::unordered_map<uint32_t, int32_t> ids;
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