refactor: move events and service locator into core project
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@@ -3,21 +3,24 @@
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#include "../../../Common/Common.h"
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#include "GameEngineWrapper.h"
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#include "ProcessManipulation.h"
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#include "../../../Events/SkillCreatedEvent.h"
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#include "../../../Events/SkillUsedEvent.h"
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#include "../../../Events/SkillCancelledEvent.h"
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#include "../../../Events/AbnormalEffectChangedEvent.h"
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#include "../../../Events/ItemCreatedEvent.h"
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#include "../../../Events/ItemUpdatedEvent.h"
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#include "../../../Events/ItemDeletedEvent.h"
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#include "../../../Events/ItemAutousedEvent.h"
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#include "../../../Events/GameEngineTickedEvent.h"
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#include "../../../Events/ChatMessageCreatedEvent.h"
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#include "../../../Events/OnEndItemListEvent.h"
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#include "../../../Events/CreatureDiedEvent.h"
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#include "../../../DTO/ItemData.h"
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#include "Domain/Events/SkillCreatedEvent.h"
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#include "Domain/Events/SkillUsedEvent.h"
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#include "Domain/Events/SkillCancelledEvent.h"
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#include "Domain/Events/AbnormalEffectChangedEvent.h"
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#include "Domain/Events/ItemCreatedEvent.h"
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#include "Domain/Events/ItemUpdatedEvent.h"
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#include "Domain/Events/ItemDeletedEvent.h"
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#include "Domain/Events/ItemAutousedEvent.h"
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#include "Domain/Events/GameEngineTickedEvent.h"
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#include "Domain/Events/ChatMessageCreatedEvent.h"
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#include "Domain/Events/OnEndItemListEvent.h"
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#include "Domain/Events/CreatureDiedEvent.h"
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#include "Domain/DTO/ItemData.h"
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#include "Domain/DTO/ChatMessageData.h"
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#include "FName.h"
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#include "../../../Services/ServiceLocator.h"
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#include "Domain/Services/ServiceLocator.h"
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using namespace L2Bot::Domain;
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namespace Interlude
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{
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@@ -94,34 +97,34 @@ namespace Interlude
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void __fastcall GameEngineWrapper::__OnSkillListPacket_hook(GameEngine* This, uint32_t, L2ParamStack& stack)
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{
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(SkillCreatedEvent{stack.GetBufferAsVector<int32_t>()});
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::SkillCreatedEvent{stack.GetBufferAsVector<int32_t>()});
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(*__OnSkillListPacket)(This, stack);
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}
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int __fastcall GameEngineWrapper::__OnReceiveMagicSkillUse_hook(GameEngine* This, uint32_t, User* u1, User* u2, L2ParamStack& stack)
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{
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(SkillUsedEvent{ stack.GetBufferAsVector<int32_t>() });
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::SkillUsedEvent{ stack.GetBufferAsVector<int32_t>() });
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return (*__OnReceiveMagicSkillUse)(This, u1, u2, stack);
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}
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void __fastcall GameEngineWrapper::__OnReceiveMagicSkillCanceled_hook(GameEngine* This, uint32_t, User* user)
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{
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(SkillCancelledEvent{ user->objectId });
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::SkillCancelledEvent{ user->objectId });
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(*__OnReceiveMagicSkillCanceled)(This, user);
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}
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void __fastcall GameEngineWrapper::__AddAbnormalStatus_hook(GameEngine* This, uint32_t, L2ParamStack& stack)
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{
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(AbnormalEffectChangedEvent{ stack.GetBufferAsVector<int32_t>(3) });
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::AbnormalEffectChangedEvent{ stack.GetBufferAsVector<int32_t>(3) });
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(*__AddAbnormalStatus)(This, stack);
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}
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void __fastcall GameEngineWrapper::__AddInventoryItem_hook(GameEngine* This, uint32_t, ItemInfo& itemInfo)
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{
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(
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ItemCreatedEvent
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(
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Events::ItemCreatedEvent
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{
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ItemData
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DTO::ItemData
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{
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itemInfo.objectId,
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itemInfo.itemId,
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@@ -139,7 +142,7 @@ namespace Interlude
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void __fastcall GameEngineWrapper::__OnReceiveUpdateItemList_hook(GameEngine* This, uint32_t, UpdateItemListActionType actionType, ItemInfo& itemInfo)
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{
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const ItemData itemData
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const DTO::ItemData itemData
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{
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itemInfo.objectId,
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itemInfo.itemId,
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@@ -154,13 +157,13 @@ namespace Interlude
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switch (actionType)
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{
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case UpdateItemListActionType::created:
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(ItemCreatedEvent{ itemData });
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::ItemCreatedEvent{ itemData });
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break;
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case UpdateItemListActionType::updated:
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(ItemUpdatedEvent{ itemData });
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::ItemUpdatedEvent{ itemData });
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break;
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case UpdateItemListActionType::deleted:
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(ItemDeletedEvent{ itemInfo.objectId });
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::ItemDeletedEvent{ itemInfo.objectId });
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break;
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}
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(*__OnReceiveUpdateItemList)(This, actionType, itemInfo);
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@@ -168,7 +171,7 @@ namespace Interlude
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void __fastcall GameEngineWrapper::__OnExAutoSoulShot_hook(GameEngine* This, uint32_t, L2ParamStack& stack)
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{
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(ItemAutousedEvent{ stack.GetBufferAsVector<uint32_t>() });
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::ItemAutousedEvent{ stack.GetBufferAsVector<uint32_t>() });
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(*__OnExAutoSoulShot)(This, stack);
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}
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@@ -181,16 +184,16 @@ namespace Interlude
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(*__Tick)(This, deltaTime);
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(GameEngineTickedEvent{});
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::GameEngineTickedEvent{});
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}
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void __fastcall GameEngineWrapper::__OnSay2_hook(GameEngine* This, uint32_t, L2ParamStack& stack)
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{
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const auto buffer = stack.GetBufferAsVector<uint32_t>();
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(
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ChatMessageCreatedEvent
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(
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Events::ChatMessageCreatedEvent
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{
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ChatMessage
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DTO::ChatMessageData
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{
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buffer[0],
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static_cast<uint8_t>(buffer[1]),
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@@ -204,7 +207,7 @@ namespace Interlude
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}
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void __fastcall GameEngineWrapper::__OnEndItemList_hook(GameEngine* This, uint32_t)
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{
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(OnEndItemListEvent());
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::OnEndItemListEvent());
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(*__OnEndItemList)(This);
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}
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// TODO ini
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@@ -217,7 +220,7 @@ namespace Interlude
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int __fastcall GameEngineWrapper::__OnDie_hook(GameEngine* This, int, User* creature, L2ParamStack& stack)
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{
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(CreatureDiedEvent{ creature->objectId, stack.GetBufferAsVector<int32_t>() });
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Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::CreatureDiedEvent{ creature->objectId, stack.GetBufferAsVector<int32_t>() });
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return (*__OnDie)(This, creature, stack);
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}
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