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space-engineers/Ingame/IMyGridTerminalSystem.cs
2022-05-18 19:57:23 +03:00

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using System;
using System.Collections.Generic;
using VRage.Collections;
using VRage.Game.ModAPI.Ingame;
using VRageMath;
namespace Sandbox.ModAPI.Ingame
{
public interface IMyGridTerminalSystem
{
void GetBlocks(List<IMyTerminalBlock> blocks);
void GetBlockGroups(List<IMyBlockGroup> blockGroups, Func<IMyBlockGroup, bool> collect = null);
void GetBlocksOfType<T>(List<IMyTerminalBlock> blocks, Func<IMyTerminalBlock, bool> collect = null) where T: class;
void GetBlocksOfType<T>(List<T> blocks, Func<T, bool> collect = null) where T: class;
void SearchBlocksOfName(string name, List<IMyTerminalBlock> blocks, Func<IMyTerminalBlock, bool> collect = null);
IMyTerminalBlock GetBlockWithName(string name);
IMyBlockGroup GetBlockGroupWithName(string name);
IMyTerminalBlock GetBlockWithId(long id);
}
}