using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Sandbox.ModAPI.Ingame
{
public interface IMyMotorBase : IMyFunctionalBlock
{
///
/// Gets if the piston top is attached to something
///
bool IsAttached { get; }
///
/// Gets if the motor stator is looking for a rotor
///
bool PendingAttachment { get; }
///
/// Attempts to attach to a nearby rotor/wheel
///
void Attach();
///
/// Detaches the rotor/wheel from the stator/suspension
///
void Detach();
}
}