namespace Sandbox.ModAPI.Ingame
{
///
/// Describes the current status of the piston.
///
public enum PistonStatus
{
///
/// The piston velocity is 0 (stationary).
///
Stopped,
///
/// The piston is being extended (moving).
///
Extending,
///
/// The piston is in its extended position (stationary).
///
Extended,
///
/// The piston is being retracted (moving).
///
Retracting,
///
/// The piston is in its retracted position (stationary).
///
Retracted
}
}