namespace Sandbox.ModAPI.Ingame { /// /// Describes the current status of the piston. /// public enum PistonStatus { /// /// The piston velocity is 0 (stationary). /// Stopped, /// /// The piston is being extended (moving). /// Extending, /// /// The piston is in its extended position (stationary). /// Extended, /// /// The piston is being retracted (moving). /// Retracting, /// /// The piston is in its retracted position (stationary). /// Retracted } }