using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using VRage.Game.ModAPI.Ingame;
namespace Sandbox.ModAPI.Ingame
{
///
/// interface to retrieve upgrade effects on block
///
public interface IMyUpgradableBlock : IMyCubeBlock
{
///
/// get list of upgrades (r/o);
/// string - upgrade type, float - effect value as float (1 = 100%)
///
void GetUpgrades(out Dictionary upgrades);
///
/// number of upgrades applied
///
uint UpgradeCount { get; }
}
}