using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Sandbox.ModAPI.Ingame
{
public interface IMyThrust: IMyFunctionalBlock
{
///
/// Gets the override thrust amount, in Newtons (N)
///
float ThrustOverride { get; }
///
/// Gets the maximum thrust amount, in Newtons (N)
///
float MaxThrust { get; }
///
/// Gets the current thrust amount, in Newtons (N)
///
float CurrentThrust { get; }
}
}