using System; using System.Collections.Generic; using System.Linq; using System.Text; using VRage; namespace Sandbox.ModAPI.Ingame { public interface IMyProductionBlock:IMyFunctionalBlock { bool IsProducing { get; } bool IsQueueEmpty { get; } void MoveQueueItemRequest(uint queueItemId, int targetIdx); uint NextItemId { get; } //event Action QueueChanged; bool UseConveyorSystem { get; } } }