using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Sandbox.ModAPI.Ingame
{
public interface IMyMotorSuspension : IMyMotorBase
{
bool Steering { get; }
bool Propulsion { get; }
bool InvertSteer { get; }
bool InvertPropulsion { get; }
float Damping { get; }
float Strength { get; }
float Friction { get; }
float Power { get; }
float Height { get; }
///
/// Wheel's current steering angle
///
float SteerAngle { get; }
///
/// Max steering angle in radians.
///
float MaxSteerAngle { get; }
///
/// Speed at which wheel steers.
///
float SteerSpeed { get; }
///
/// Speed at which wheel returns from steering.
///
float SteerReturnSpeed { get; }
///
/// Suspension travel, value from 0 to 1.
///
float SuspensionTravel { get; }
///
/// Set/get brake applied to the wheel.
///
bool Brake { get; set; }
}
}