using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using VRageMath;
namespace Sandbox.ModAPI.Ingame
{
///
/// Laser antenna block interface
///
public interface IMyLaserAntenna : IMyFunctionalBlock
{
///
/// get target coordinates
///
Vector3D TargetCoords
{
get;
}
///
/// Set coordinates of target
///
/// GPS coordinates string
void SetTargetCoords(string coords);
///
/// Connect to target defined by SetTargetCoords
///
void Connect();
///
/// Connection is permanent
///
bool IsPermanent { get; }
///
/// Target is outside movement limits of antenna
///
bool IsOutsideLimits { get; }
}
}