using System; using System.Collections.Generic; using System.Linq; using System.Text; using VRageMath; namespace Sandbox.ModAPI.Ingame { /// /// Laser antenna block interface /// public interface IMyLaserAntenna : IMyFunctionalBlock { /// /// get target coordinates /// Vector3D TargetCoords { get; } /// /// Set coordinates of target /// /// GPS coordinates string void SetTargetCoords(string coords); /// /// Connect to target defined by SetTargetCoords /// void Connect(); /// /// Connection is permanent /// bool IsPermanent { get; } /// /// Target is outside movement limits of antenna /// bool IsOutsideLimits { get; } } }