using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Sandbox.ModAPI.Ingame { public interface IMyBatteryBlock : IMyFunctionalBlock { bool HasCapacityRemaining { get; } float CurrentStoredPower { get; } float MaxStoredPower { get; } float CurrentInput { get; } float CurrentOutput { get; } bool IsCharging { get; } bool OnlyRecharge { get; set; } bool OnlyDischarge { get; set; } bool SemiautoEnabled { get; set; } } }