using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Sandbox.ModAPI.Ingame { public interface IMyThrust: IMyFunctionalBlock { /// /// Gets the override thrust amount, in Newtons (N) /// float ThrustOverride { get; } /// /// Gets the maximum thrust amount, in Newtons (N) /// float MaxThrust { get; } /// /// Gets the current thrust amount, in Newtons (N) /// float CurrentThrust { get; } } }