using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Sandbox.ModAPI.Ingame
{
public interface IMyDoor : IMyFunctionalBlock
{
///
/// Indicates whether door is opened or closed. True when door is opened.
///
bool Open { get; }
///
/// Door state, zero is fully closed. One is fully opened.
///
float OpenRatio { get; }
}
}