xz
xz
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22
ActivateWelders.cs
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22
ActivateWelders.cs
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public Program()
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{
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Runtime.UpdateFrequency = UpdateFrequency.Update100;
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}
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public void Save()
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{
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}
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public void Main(string argument, UpdateType updateSource)
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{
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List<IMyTerminalBlock> welders = new List<IMyWelder>();
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GridTerminalSystem.GetBlocksOfType<IMyWelder>(welders, block => IsSameConstructAs(Me));
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foreach (var welder in welders)
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{
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if (!welder.Enabled)
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{
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welder.ApplyAction("OnOff_On");
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}
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}
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}
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22
AutoCraft.cs
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22
AutoCraft.cs
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IMyTextPanel LCD;
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public Program()
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{
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Runtime.UpdateFrequency = UpdateFrequency.Update10;
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LCD = GridTerminalSystem.GetBlockWithName("Дисплей 1х2") as IMyTextPanel;
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List<IMyCargoContainer> containers = new List<IMyCargoContainer>();
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GridTerminalSystem.GetBlocksOfType<IMyCargoContainer>(containers, block => block.IsSameConstructAs(Me))
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// List<IMyTerminalBlock> engines = new List<IMyTerminalBlock>();
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// GridTerminalSystem.GetBlockGroupWithName("Engines").GetBlocks(engines, block => block.IsSameConstructAs(Me));
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}
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public void Save()
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{
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}
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public void Main(string argument, UpdateType updateSource)
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{
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}
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@@ -40,6 +40,25 @@ public void Main(string argument, UpdateType updateSource)
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{ "SolarCell", 0 },
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{ "SolarCell", 0 },
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{ "PowerCell", 0 },
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{ "PowerCell", 0 },
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};
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};
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Dictionary<String,int> components = new Dictionary<String,int>() {
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"Welder", "PhysicalGunObject", "WelderItem"
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"Enhanced Welder", "PhysicalGunObject", "Welder2Item"
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"Proficient Welder", "PhysicalGunObject", "Welder3Item"
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"Elite Welder", "PhysicalGunObject", "Welder4Item"
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"Grinder", "PhysicalGunObject", "AngleGrinderItem"
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"Enhanced Grinder", "PhysicalGunObject", "AngleGrinder2Item"
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"Proficient Grinder", "PhysicalGunObject", "AngleGrinder3Item"
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"Elite Grinder", "PhysicalGunObject", "AngleGrinder4Item"
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"Drill", "PhysicalGunObject", "HandDrillItem"
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"Enhanced Drill", "PhysicalGunObject", "HandDrill2Item"
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"Proficient Drill", "PhysicalGunObject", "HandDrill3Item"
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"Elite Drill", "PhysicalGunObject", "HandDrill4Item"
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"Oxygen Bottle", "OxygenContainerObject", "OxygenBottle"
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"Hydrogen Bottle", "GasContainerObject", "HydrogenBottle"
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"Missile Container", "AmmoMagazine", "Missile200mm"
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"Ammo Container", "AmmoMagazine", "NATO_25x184mm"
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"Magazine", "AmmoMagazine", "NATO_5p56x45mm"
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};
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Dictionary<String,float> ingots = new Dictionary<String,float>() {
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Dictionary<String,float> ingots = new Dictionary<String,float>() {
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{ "Nickel", 6 },
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{ "Nickel", 6 },
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{ "Cobalt", 5 },
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{ "Cobalt", 5 },
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