init
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25
Ingame/IMyThrust.cs
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25
Ingame/IMyThrust.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Sandbox.ModAPI.Ingame
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{
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public interface IMyThrust: IMyFunctionalBlock
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{
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/// <summary>
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/// Gets the override thrust amount, in Newtons (N)
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/// </summary>
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float ThrustOverride { get; }
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/// <summary>
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/// Gets the maximum thrust amount, in Newtons (N)
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/// </summary>
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float MaxThrust { get; }
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/// <summary>
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/// Gets the current thrust amount, in Newtons (N)
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/// </summary>
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float CurrentThrust { get; }
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}
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}
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