init
This commit is contained in:
66
Ingame/IMyTextPanel.cs
Normal file
66
Ingame/IMyTextPanel.cs
Normal file
@@ -0,0 +1,66 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using VRage.Game.GUI.TextPanel;
|
||||
|
||||
namespace Sandbox.ModAPI.Ingame
|
||||
{
|
||||
public interface IMyTextPanel : IMyFunctionalBlock
|
||||
{
|
||||
bool WritePublicText(string value, bool append = false);
|
||||
string GetPublicText();
|
||||
|
||||
bool WritePublicTitle(string value, bool append = false);
|
||||
string GetPublicTitle();
|
||||
|
||||
[Obsolete("LCD private text is deprecated")]
|
||||
bool WritePrivateText(string value, bool append = false);
|
||||
[Obsolete("LCD private text is deprecated")]
|
||||
string GetPrivateText();
|
||||
|
||||
[Obsolete("LCD private text is deprecated")]
|
||||
bool WritePrivateTitle(string value, bool append = false);
|
||||
[Obsolete("LCD private text is deprecated")]
|
||||
string GetPrivateTitle();
|
||||
|
||||
void AddImageToSelection(string id, bool checkExistence = false);
|
||||
void AddImagesToSelection(List<string> ids, bool checkExistence = false);
|
||||
|
||||
void RemoveImageFromSelection(string id, bool removeDuplicates = false);
|
||||
void RemoveImagesFromSelection(List<string> ids, bool removeDuplicates = false);
|
||||
|
||||
void ClearImagesFromSelection();
|
||||
|
||||
/// <summary>
|
||||
/// Outputs the selected image ids to the specified list.
|
||||
///
|
||||
/// NOTE: List is not cleared internally.
|
||||
/// </summary>
|
||||
/// <param name="output"></param>
|
||||
void GetSelectedImages(List<string> output);
|
||||
|
||||
/// <summary>
|
||||
/// The image that is currently shown on the screen.
|
||||
///
|
||||
/// Returns NULL if there are no images selected OR the screen is in text mode.
|
||||
/// </summary>
|
||||
string CurrentlyShownImage { get; }
|
||||
|
||||
void ShowPublicTextOnScreen();
|
||||
[Obsolete("LCD private text is deprecated")]
|
||||
void ShowPrivateTextOnScreen();
|
||||
void ShowTextureOnScreen();
|
||||
void SetShowOnScreen(ShowTextOnScreenFlag set);
|
||||
|
||||
/// <summary>
|
||||
/// Indicates what should be shown on the screen, none being an image.
|
||||
/// </summary>
|
||||
ShowTextOnScreenFlag ShowOnScreen { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if the ShowOnScreen flag is set to either PUBLIC or PRIVATE
|
||||
/// </summary>
|
||||
bool ShowText { get; }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user