init
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41
Ingame/IMySensorBlock.cs
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41
Ingame/IMySensorBlock.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using VRage.ModAPI;
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namespace Sandbox.ModAPI.Ingame
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{
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public interface IMySensorBlock : IMyFunctionalBlock
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{
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/// <summary>
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/// Param - active
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/// </summary>
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float MaxRange { get; }
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float LeftExtend { get; }
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float RightExtend { get; }
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float TopExtend { get; }
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float BottomExtend { get; }
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float FrontExtend { get; }
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float BackExtend { get; }
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bool PlayProximitySound { get; }
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bool DetectPlayers { get; }
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bool DetectFloatingObjects { get; }
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bool DetectSmallShips { get; }
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bool DetectLargeShips { get; }
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bool DetectStations { get; }
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bool DetectSubgrids { get; }
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bool DetectAsteroids { get; }
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bool DetectOwner { get; }
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bool DetectFriendly { get; }
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bool DetectNeutral { get; }
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bool DetectEnemy { get; }
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bool IsActive { get; }
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MyDetectedEntityInfo LastDetectedEntity { get; }
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void DetectedEntities(List<MyDetectedEntityInfo> entities);
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}
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}
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