init
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18
Ingame/IMyProductionBlock.cs
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18
Ingame/IMyProductionBlock.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using VRage;
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namespace Sandbox.ModAPI.Ingame
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{
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public interface IMyProductionBlock:IMyFunctionalBlock
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{
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bool IsProducing { get; }
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bool IsQueueEmpty { get; }
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void MoveQueueItemRequest(uint queueItemId, int targetIdx);
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uint NextItemId { get; }
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//event Action<IMyProductionBlock> QueueChanged;
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bool UseConveyorSystem { get; }
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}
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}
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