init
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43
Ingame/IMyLaserAntenna.cs
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43
Ingame/IMyLaserAntenna.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using VRageMath;
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namespace Sandbox.ModAPI.Ingame
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{
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/// <summary>
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/// Laser antenna block interface
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/// </summary>
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public interface IMyLaserAntenna : IMyFunctionalBlock
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{
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/// <summary>
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/// get target coordinates
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/// </summary>
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Vector3D TargetCoords
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{
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get;
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}
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/// <summary>
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/// Set coordinates of target
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/// </summary>
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/// <param name="coords">GPS coordinates string</param>
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void SetTargetCoords(string coords);
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/// <summary>
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/// Connect to target defined by SetTargetCoords
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/// </summary>
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void Connect();
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/// <summary>
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/// Connection is permanent
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/// </summary>
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bool IsPermanent { get; }
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/// <summary>
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/// Target is outside movement limits of antenna
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/// </summary>
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bool IsOutsideLimits { get; }
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}
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}
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