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47
Ingame/IMyGridProgramRuntimeInfo.cs
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47
Ingame/IMyGridProgramRuntimeInfo.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Sandbox.ModAPI.Ingame
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{
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/// <summary>
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/// Provides runtime info for a running grid program.
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/// </summary>
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public interface IMyGridProgramRuntimeInfo
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{
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/// <summary>
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/// Gets the time elapsed since the last time the Main method of this program was run. This property returns no
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/// valid data neither in the constructor nor the Save method.
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/// </summary>
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TimeSpan TimeSinceLastRun { get; }
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/// <summary>
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/// Gets the number of milliseconds it took to execute the Main method the last time it was run. This property returns no valid
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/// data neither in the constructor nor the Save method.
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/// </summary>
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double LastRunTimeMs { get; }
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/// <summary>
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/// Gets the maximum number of significant instructions that can be executing during a single run, including
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/// any other programmable blocks invoked immediately.
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/// </summary>
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int MaxInstructionCount { get; }
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/// <summary>
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/// Gets the current number of significant instructions executed.
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/// </summary>
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int CurrentInstructionCount { get; }
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/// <summary>
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/// Gets the maximum number of method calls that can be executed during a single run, including
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/// any other programmable blocks invoked immediately.
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/// </summary>
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int MaxMethodCallCount { get; }
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/// <summary>
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/// Gets the current number of method calls.
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/// </summary>
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int CurrentMethodCallCount { get; }
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}
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}
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