init
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20
Ingame/IMyDoor.cs
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20
Ingame/IMyDoor.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Sandbox.ModAPI.Ingame
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{
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public interface IMyDoor : IMyFunctionalBlock
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{
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/// <summary>
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/// Indicates whether door is opened or closed. True when door is opened.
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/// </summary>
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bool Open { get; }
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/// <summary>
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/// Door state, zero is fully closed. One is fully opened.
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/// </summary>
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float OpenRatio { get; }
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}
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}
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