init
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51
Connector.cs
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51
Connector.cs
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namespace Sandbox.ModAPI.Ingame
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{
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public class Main
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{
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void Main()
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{
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IMyBlockGroup batteryGroup = GridTerminalSystem.GetBlockGroupWithName("Batteries");
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List<IMyBatteryBlock> batteries = new List<IMyBatteryBlock>();
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batteryGroup.GetBlocksOfType(batteries, block => block.IsSameConstructAs(Me));
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List<IMyTerminalBlock> engines = new List<IMyTerminalBlock>();
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GridTerminalSystem.GetBlockGroupWithName("Engines").GetBlocks(engines, block => block.IsSameConstructAs(Me));
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IMyShipConnector connector = GridTerminalSystem.GetBlockWithName("Connector") as IMyShipConnector;
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if (connector.Status == MyShipConnectorStatus.Connectable)
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{
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connector.GetActionWithName("SwitchLock").Apply(connector);
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if (connector.Status != MyShipConnectorStatus.Connected)
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{
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return;
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}
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foreach (var engine in engines)
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{
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engine.GetActionWithName("OnOff_Off").Apply(engine);
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}
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foreach (var battery in batteries)
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{
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battery.GetActionWithName("Recharge").Apply(battery);
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}
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}
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else if (connector.Status == MyShipConnectorStatus.Connected)
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{
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foreach (var battery in batteries)
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{
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battery.GetActionWithName("Auto").Apply(battery);
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}
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foreach (var engine in engines)
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{
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engine.GetActionWithName("OnOff_On").Apply(engine);
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}
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connector.GetActionWithName("SwitchLock").Apply(connector);
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}
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}
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}
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}
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